{"author_name":"Farcloud","cat":"October Challenge 2012","comments":[{"author_name":"MortalWombat","time":"October 11, 2012 1:10 pm","epoch":1349979000,"text":"Hey! Your first idea sounded already pretty great!<br \/>\n I&#8217;m already looking forward to working on the soundtrack of my game myself, although the month will probably turn out very short for the 15 minutes of music I&#8217;m shooting for.","spam":"N"},{"author_name":"","time":"October 12, 2012 10:28 am","epoch":1350055680,"text":"Thanks! I just read your development notes, I&#8217;m looking forward to trying your game out, looks really cool. Looking forward to hearing your music too! What style of music are you going for?","spam":"N"}],"epoch":1349952660,"likes":3,"metadata":{"p_key":"51247","p_author":"Farcloud","p_authorkey":"508303","p_urlkey":"86940","p_title":"October Challenge Update","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1349952660","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"508303","us_name":"Farcloud","us_username":"Farcloud","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p class=\"p1\">11 days in, 20 days to go. Brad (<a title=\"PrePixel\" href=\"http:\/\/www.prepixel.com\" target=\"_blank\">PrePixel<\/a>) and I have made some great progress.\u00a0<span>Brad has been\u00a0tightening\u00a0up the controls and graphics code, while<\/span>\u00a0I\u2019ve been making some fast paced music and designing graphics for the game.<\/p>\n <p class=\"p2\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/10\/11\/october-challenge-update-2\/farcloud_ship_concept\/\" rel=\"attachment wp-att-185371\"><img class=\"alignnone size-large wp-image-185371\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/farcloud_ship_concept-550x301.jpg\" alt=\"\" width=\"550\" height=\"301\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/farcloud_ship_concept-300x164.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/farcloud_ship_concept-550x301.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/farcloud_ship_concept.jpg 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p class=\"p2\"><strong>The music<\/strong><\/p>\n <p class=\"p1\">The music needed to be full of energy and varied enough so that it wouldn\u2019t be repetitive. The original idea was something quirky and almost comical. I loved the idea of starting the theme with a lo-fi retro melody, similar to something you would hear in an old adventure game, like <a title=\"Space Quest\" href=\"http:\/\/en.wikipedia.org\/wiki\/Space_Quest\" target=\"_blank\">Space Quest<\/a> or <a title=\"King's Quest\" href=\"http:\/\/en.wikipedia.org\/wiki\/King's_Quest\" target=\"_blank\">King&#8217;s Quest<\/a>. Then quickly dropping into something dirty like dubstep.<\/p>\n <p class=\"p1\">The first idea:<\/p>\n <p><a title=\"Concept for Intro music\" href=\"http:\/\/soundcloud.com\/farcloud\/ld48-wip01\" target=\"_blank\">http:\/\/soundcloud.com\/farcloud\/ld48-wip01<\/a><\/p>\n <p class=\"p2\"><span>As the game evolved, so did the music.<\/span><span>\u00a0<\/span><span>I soon realised that I wanted the music to be darker and more serious, to create tension and a sense of\u00a0urgency.\u00a0<\/span><span>We knew we wanted the game to accelerate in speed the longer you survived to add challenge and variety. Because of this, I decided that the music too should increase in tempo with the game. This also made me realise that as the tempo increased, the style of the music could change and evolve.<\/span><\/p>\n <p class=\"p1\">I am currently working on a piece of music that starts at around 120 bpm, and ends at 170 bpm. Starting with a classical piece for the first 120 to 130 bpms, from there I will start to add a dance beat. I can nicely add in genres as the tempo increases. Dubstep is almost always 140 bpm, Hardcore Techno is around 160 bpm (although can reach up to speeds of 300 bpm), and Drum and Bass is averaged at around 170 bpm.<\/p>\n <p class=\"p1\">Next week I&#8217;ll talk more about designs and graphics for the game!<\/p>","time":"October 11th, 2012 5:51 am","title":"October Challenge Update"}