{"author_name":"dougalicious","cat":"October Challenge 2012","comments":[{"author_name":"","time":"October 9, 2012 9:37 pm","epoch":1349836620,"text":"Your games shaping up nicely dude!  Best of luck, and good work for getting the review! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"October 9, 2012 11:24 pm","epoch":1349843040,"text":"Thanks! I&#8217;m really happy with how its progressing. Although I suspect on release it won&#8217;t be perfect, but I&#8217;ll fine tuning it into the future.","spam":"N"},{"author_name":"","time":"October 10, 2012 4:55 am","epoch":1349862900,"text":"The Icons.. (left to right, top to bottom)<br \/>\n 1. a zombie chasing me.  If this were an RPG it would be flee battle, but here&#8230; I dunno.<br \/>\n 2. a hand.  pick up \/ use no weapon<br \/>\n 3. use pistol.   I&#8217;d assume a low level weapon.<br \/>\n 4. a paintbrush.  editor mode","spam":"N"}],"epoch":1349831280,"likes":1,"metadata":{"p_key":"51261","p_author":"dougalicious","p_authorkey":"508322","p_urlkey":"86954","p_title":"Write up in IGM mobile, a little UV mapping & some GUI","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1349831280","p_likes":"1","p_comments":"3","p_status":"UPD5","us_key":"508322","us_name":"dougalicious","us_username":"dougalicious","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I&#8217;m super excited Zombie Tales got a little write up in <a href=\"http:\/\/mobile.indiegamemag.com\/15607\/\">Indie Game Mag Mobile<\/a>!!!!<\/p>\n <p><a href=\"http:\/\/mobile.indiegamemag.com\/author\/ferrendelli\/\">Charles <\/a><a title=\"Posts by Charles Ferrendelli\" href=\"http:\/\/mobile.indiegamemag.com\/author\/ferrendelli\/\" rel=\"author\">Ferrendelli<\/a>\u00a0really did dig below the surface of what looks like a generic Zombie shooter and understood my philosophy behind making this game. Now I&#8217;m starting work on porting across the [tesseract] level editor so there is a lot more to come.<\/p>\n <p>Anyways back to blogging my progress:<\/p>\n <p>I spent a few hours atlas mapping some of the stock models I have &#8211; so re uvmapping 14 War torn buildings with 14 2048&#215;2048 textures down to 14 buildings into 2 1024&#215;1024 textures. They are a bit soft when you get close to them, but it will have to do for the moment.<\/p>\n <p>I&#8217;ve started work on the level editor, and the first step is building the GUI interface&#8230; and thats a bit boring working out all the logic for the menus. But I did have to make a few buttons, and one little tip.<\/p>\n <p>I can never figure out what to use for a main menu button, a home button or something else. This time I used 3 &#8220;i&#8221;s lying on their side Arial Rounded font&#8230; and I thought &#8220;that&#8217;ll do nicely!&#8221;<\/p>\n <p>Hopefully that makes sense to most people, I&#8217;d love to know what you think some of these icons mean below??<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/10\/09\/write-up-in-igm-mobile-a-little-uv-mapping-and-some-gui\/zombietales-guibuttons\/\" rel=\"attachment wp-att-185240\"><img class=\"alignnone size-medium wp-image-185240\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/ZombieTales-GUIButtons-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/ZombieTales-GUIButtons-150x150.jpg 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/ZombieTales-GUIButtons-300x300.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/ZombieTales-GUIButtons-550x550.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/ZombieTales-GUIButtons.jpg 563w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/10\/09\/write-up-in-igm-mobile-a-little-uv-mapping-and-some-gui\/zombietales-wartornbuildings2\/\" rel=\"attachment wp-att-185241\"><img class=\"alignnone size-medium wp-image-185241\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/ZombieTales-WarTornBuildings2-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/ZombieTales-WarTornBuildings2-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/ZombieTales-WarTornBuildings2-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/ZombieTales-WarTornBuildings2.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>and checkout www.zombietales.net for a more detailed blog, I didn&#8217;t want to bombard the Ludum Dare site with too much of my ranting. \u00a0<img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"October 9th, 2012 8:08 pm","title":"Write up in IGM mobile, a little UV mapping & some GUI"}