Update week 1- Sky Hawks and a desk
First off, I want to get involved with this desk posting fun. So here goes. 
It’s a little messy, I guess that means the real work is yet to come. SkyHawks is a top down shooter similar to games like 19xx or 1942. It’s something I’ve been working on for a while. It’s time to push it to at least Alpha. The plan is to finish ‘episode 1’ and release with some type of donations, or pay for episode 2 now model. Either way, I’ve got some more things on dev side to figure out before the business model. There’s a ton to do, but here’s what we have so far:
- A few models done
- A home screen
- A Gamecontroller that allow us to set the number of lives, levels, etc.
- Enemy spawn points
- Enemies follow a path
- My coder is a genius, and is getting an procedural tiling system going.
- Texturing Enemies
- Making a graphical representation of player lives
- Incorporating the start screen from the previous build
- making a ‘basic’ level
- Handle ‘player death’
I’m trying to essentially incorporate a bunch of things from an old build, to a new build.

The Big B is a bomb, I’m going to need to put this with the new build which has working splines, and less errors.