Update week 1- Sky Hawks and a desk

First off, I want to get involved with this desk posting fun. So here goes. 

It’s a little messy, I guess that means the real work is yet to come. SkyHawks is a top down shooter similar to games like 19xx or 1942. It’s something I’ve been working on for a while. It’s time to push it to at least Alpha. The plan is to finish ‘episode 1’ and release with some type of donations, or pay for episode 2 now model. Either way, I’ve got some more things on dev side to figure out before the business model.  There’s a ton to do, but here’s what we have so far:

  • A few models done
  • A home screen
  • A Gamecontroller that allow us to set the number of lives, levels, etc.
  • Enemy spawn points
  • Enemies follow a path
  • My coder is a genius, and is getting an procedural tiling system going.
This week will be a huge art and design week.
  • Texturing Enemies
  • Making a graphical representation of player lives
  • Incorporating the start screen from the previous build
  • making a ‘basic’ level
  • Handle ‘player death’

I’m trying to essentially incorporate a bunch of things from an old build, to a new build.

The Big B is a bomb, I’m going to need to put this with the new build which has working splines, and less errors.