{"author_name":"cappelnord","cat":"October Challenge 2012","comments":[],"epoch":1349187000,"likes":3,"metadata":{"p_key":"51312","p_author":"cappelnord","p_authorkey":"7575","p_urlkey":"87005","p_title":"Browsers: Make some noise!","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1349187000","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7575","us_name":"cappelnord","us_username":"cappelnord","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So, I&#8217;m working on the web based game which should combine generated visuals, generated music and gameplay. I worked on the music part for some days now, creating a framework that allows me to compose, manipulate and generate music in the browser (actually just in Chrome, using the <a href=\"https:\/\/dvcs.w3.org\/hg\/audio\/raw-file\/tip\/webaudio\/specification.html\">Web Audio API<\/a>). I borrowed a lot of concepts from the <a href=\"http:\/\/supercollider.sourceforge.net\">SuperCollider<\/a> language but left more possibilities open, which I will need when I integrate the music into the gameplay. Still a lot to fix and refine though \u2026<\/p>\n <ul>\n <li><a href=\"https:\/\/dl.dropbox.com\/u\/15744891\/www1002\/macro_seq_test1002.html\">Here is a demo for Chrome Users<\/a><\/li>\n <li><a href=\"http:\/\/soundcloud.com\/cappelnord\/web-audio-api-test-2nd-october\">Here is a rendering of the demo on Soundcloud. The sound was generated in Google Chrome.<\/a><\/li>\n <\/ul>\n <p>The Kick and Snare drums are samples, everything else is synthesized. I hope my GPU gets fixed soon so I can dive into WebGL.<\/p>","time":"October 2nd, 2012 9:10 am","title":"Browsers: Make some noise!"}