{"author_name":"CappaGames","cat":"October Challenge 2012","comments":[{"author_name":"","time":"October 4, 2012 12:04 am","epoch":1349327040,"text":"One thing about your description on most app stores &#8211; DO NOT put alpha, or beta or work in progress anywhere in your description.","spam":"N"}],"epoch":1349150100,"likes":3,"metadata":{"p_key":"51318","p_author":"CappaGames","p_authorkey":"12184","p_urlkey":"87011","p_title":"Post Production Checklist","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1349150100","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"12184","us_name":"CappaGames","us_username":"cappagames","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p style=\"text-align: center\"><strong>Post Production Checklist<\/strong><\/p>\n <p>If you haven&#8217;t launched a game before, here are a couple of things to keep in mind:<\/p>\n <p>&nbsp;<\/p>\n <p style=\"text-align: center\">Making a Trailer<\/p>\n <ol>\n <li>Gather Footage (screen capture program is likely needed)<\/li>\n <li>Learn the basics of a video editing program (if you don&#8217;t know how already)<\/li>\n <li>Edit the footage<\/li>\n <li>Make a Youtube account and post it<\/li>\n <\/ol>\n <p>Here&#8217;s our Trailer.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/joeIoWLCCw0?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p style=\"text-align: center\">Marketplace Requirements<\/p>\n <p style=\"text-align: left\">Here are some of the things you are usually required to have:<\/p>\n <ul>\n <li>Buying an account: Most marketplaces require you to purchase an annual membership. iPhone for example costs 99$ a year.<\/li>\n <\/ul>\n <ul>\n <li>Tiles and\/or Boxart: These are easy to forget despite how important they are. Each marketplace has there own specific dimensions that you MUST meet. Here is our XBLIG Box Art for Knight Souls.<\/li>\n <\/ul>\n <p><img class=\"alignnone\" src=\"http:\/\/cappagames.files.wordpress.com\/2012\/09\/360-tile-6.png\" alt=\"\" width=\"584\" height=\"700\" \/><\/p>\n <ul>\n <li>Description: Provide a good description of your game so a potential player will know what your game is and why they should buy it. If your not providing a free trial this is even more important, as the player only has this information to go off of.<\/li>\n <li>Keywords: Think of some great keywords so people can find your game easily.<\/li>\n <li>Screenshot: Most marketplaces require at least one screenshot. These usually have specific dimensions that you must follow.<\/li>\n <li>Category: Pick an appropriate category to place your game in. Here are some potential choices: action + adventure, platformer, puzzle, role playing, shooter, etc.<\/li>\n <li>Bank Account and\/or PayPal: That 1$ needs to go somewhere after all.<\/li>\n <li>Platform Requirements: Each platform will have there own set of requirements you must follow. For example, Windows Phone requires a support button.<\/li>\n <\/ul>\n <p style=\"text-align: center\">Releasing the game<\/p>\n <p style=\"text-align: left\">Here are some things to expect when releasing the game:<\/p>\n <ul>\n <li>Submission period: It can take anywhere from 1 day to 2 weeks from the the day you submit, till the time it hits the marketplace. In my experience it has taken about 5 business days.<\/li>\n <li>Rejected: Your game can end up being rejected if it has bugs or if you do not meet some of the platforms requirements.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Well it&#8217;s 2:00 in the morning, I think this list will do for now. Feel free to add more to the list in the comments if I&#8217;m missing anything here.<\/p>","time":"October 1st, 2012 10:55 pm","title":"Post Production Checklist"}