{"author_name":"smarkwell","cat":"October Challenge 2012","comments":[],"epoch":1348870800,"likes":1,"metadata":{"p_key":"51355","p_author":"smarkwell","p_authorkey":"0","p_urlkey":"87048","p_title":"In for Oct 2012 Challenge: Alpha^2D","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1348870800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>It&#8217;s been a long time since I have done game development (back in my day cell-phones ran this thing called BREW and J2ME, and you&#8217;d be happy if you could raster a 128&#215;240 screen in 4bits of gray scale! \u00a0We also had FF00FF up hill both ways in the snow!).<\/p>\n <p>This is a new project starting from scratch, based on ideas that I&#8217;ve been kicking around for almost a decade in a very\u00a0minimalist\u00a0form.<\/p>\n <p>Project: Alpha^2D<\/p>\n <p>A 2D top down multi-player game, where players control space ships in real-time (have you played subspace?) in a little\u00a0persistent\u00a0world. \u00a0Gathering resources, selling\/buying from stations, attacking other players. \u00a0Will most likely be in Java on lwjgl, but since Torque3D has gone MIT that may be useful instead. \u00a0(God help my rusty C++ skills).<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"September 28th, 2012 5:20 pm","title":"In for Oct 2012 Challenge: Alpha^2D"}