{"author_name":"jovoc","cat":"October Challenge 2012","comments":[{"author_name":"","time":"September 29, 2012 5:49 am","epoch":1348915740,"text":"Just wanted to say that I&#8217;ve enjoyed Planet Minesweeper immensely over the last several months.  Now just waiting for the update to the update to go live, so I can get off the game over screen. \ud83d\ude09","spam":"N"}],"epoch":1348854780,"likes":18,"metadata":{"p_key":"51359","p_author":"jovoc","p_authorkey":"34","p_urlkey":"87052","p_title":"October Challenge Failure Success Story!","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1348854780","p_likes":"18","p_comments":"1","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hey now that the October challenge is upon us, I thought I would share the story of the my October challenge from last year.<\/p>\n <p>I started on &#8220;Planet Minesweeper&#8221; way back in February 2010, for a <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/02\/26\/thats-no-moon\/\">Mini-LD<\/a> that I never finished. Over the next few months I poked at the code a little but every so often but didn&#8217;t really do much with it. Then for the <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/10\/01\/there-will-be-mines\/\">2010 October challenge<\/a> I resolved to finish the game. As you can see, it hadn&#8217;t progressed very much past the first prototype.<\/p>\n <p>Unfortunately my strategy for Oct. 2010 was to &#8220;Add a bunch of stuff to the game&#8221; to complete my vision. I literally had a Campaign mode planned! I wrote a script for the cutscenes. Cutscenes! For a minesweeper game! How insanely stupid is that? YEAH I KNOW!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/pmines2010.png\"><img class=\"alignnone size-medium wp-image-184093\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/pmines2010-225x300.png\" alt=\"\" width=\"225\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/pmines2010-225x300.png 225w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/pmines2010.png 384w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><\/a><\/p>\n <p>So, needless to say, I didn&#8217;t finish the game. It crawled back into hibernation. Not to say that I didn&#8217;t work on it, but I just kept messing with it instead of going towards a focused goal.\u00a0Fast-forward to<a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/10\/18\/planet-minesweeper-redux\/\"> October Challenge 2011<\/a>. By this point I had a bunch of cool artwork, awesome musics from <a href=\"http:\/\/hyperduck.co.uk\/\">HyperDuck<\/a> Sound Works, and the game itself was totally playable. It just wasn&#8217;t finished.<\/p>\n <p>I was determined to finish it. This time I would adopt a new strategy. That strategy was &#8220;DON&#8217;T ADD FEATURES JUST FINISH IT&#8221;. This served me well and I worked my butt off.<\/p>\n <p>Unfortunately, I failed again. I did not make a dollar in October 2011.<\/p>\n <p>But all was not lost! I rode the momentum that the October challenge and kept going. I switched to a new strategy, &#8220;CUT EVERYTHING YOU CAN&#8221;. Working through the next month, and in early December 2012, the game was finished. After a week or so waiting for apple to approve it, it went live in time for the holiday season.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/pmines-title.jpg\"><img class=\"alignnone size-medium wp-image-184103\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/pmines-title-168x300.jpg\" alt=\"\" width=\"168\" height=\"300\" \/><\/a><\/p>\n <p>So did I make a dollar? I did. I made just over $1000 so far! That&#8217;s almost as good as Minecraft, right?<\/p>\n <p>And the momentum continues. Last week I knocked out an update to support the new iPhone 5 screen, we&#8217;ll see if that makes a difference with the hordes of new iPhone 5 owners. I&#8217;m also playing with the idea of releasing a free version so people who like ads and stuff can play it.<\/p>\n <p>So even though I failed (twice!) with this October challenge, I ultimately finished a game and \u00a0released it and made a few dollars.<\/p>\n <p>So, TLDR i would say here&#8217;s what I&#8217;ve learned from these Octobers:<\/p>\n <ul>\n <li>If you&#8217;re trying to finish something, CUT CUT CUT features. You can always save them for an update.<\/li>\n <li>Don&#8217;t have a campaign mode.<\/li>\n <li>Stop adding stuff. Prove your game works first, then add stuff to it.<\/li>\n <\/ul>\n <div>Anyways, if you want to support the game you can <a href=\"http:\/\/itunes.apple.com\/us\/app\/planet-minesweeper\/id397998531\">buy it on the App Store<\/a>\u00a0or just <a href=\"http:\/\/www.facebook.com\/planetmines\">Like the Planet Minesweeper Facebook page<\/a>\u00a0. I really appreciate it. UPDATE: Sigh! The drama continues. I just found a bug in the new update with the iPad version that can leave some users stuck on the Game Over screen, even if you quit and restart the app. I&#8217;ve already submitted a fix to the app store and it&#8217;s awaiting apple&#8217;s approval. So if you&#8217;re using an iPad, hold off until the next version is approved..<\/div>\n <div><\/div>\n <div>And good luck everyone with the October Challenge 2012!<\/div>\n <p>&nbsp;<\/p>","time":"September 28th, 2012 12:53 pm","title":"October Challenge Failure Success Story!"}