{"author_name":"mattchu","cat":"MiniLD","comments":[],"epoch":1348611480,"likes":1,"metadata":{"p_key":"51380","p_author":"mattchu","p_authorkey":"8693","p_urlkey":"87073","p_title":"Finished! \u2026and post-mortem","p_cat":"MiniLD","p_event":"LD24","p_time":"1348611480","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8693","us_name":"mattchu","us_username":"mattchu","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/minild-37\/?action=preview&amp;uid=8693\" title=\"Play Caveman\">Play Caveman.<\/a><\/p>\n <p>So, I finished. I&#8217;m not sure it&#8217;s much of a game at all, let alone a not-game, but I managed to come up with another idea and finish the game. And throughout all of it, I managed to keep the awesome 50&#215;50 resolution.<\/p>\n <p>Anyways, here&#8217;s a small post-mortem, done through bullet points:<\/p>\n <p>&#8211; I didn&#8217;t have enough time to work out all the technical stuff. I was trying to add some more life to the world, which is what the birds are for, but I didn&#8217;t have the time to come up with some good ideas.<\/p>\n <p>&#8211; I only spent like 6 or 7 hours on it in total. Out of two days, I only worked 6 or 7 hours. I probably spent at least half of it working out all of the details of the real-time system. I only worked when I had new ideas and all, so it makes sense, but it feels a little lacking in time spent, and the game probably reflects that.<\/p>\n <p>&#8211; For some reason, the &#8220;pixel-perfect&#8221; collisions weren&#8217;t exactly pixel-perfect. I have it set to do pixel-perfect collisions, but the caveman keeps catching on things at the borders of his invisible box.<\/p>\n <p>&#8211; I&#8217;m not sure how much of a game or a not-game it is. It&#8217;s not much of a game. Just explore 4 small rooms and then return to the cave and it&#8217;s over, pretty much, but at the same time, I feel like it&#8217;s too much of a game to be a not-game. I started out thinking &#8220;YEAH! I&#8217;m going to have a ton of ideas for not-games!&#8221; Nope. Not good ones, at least.<\/p>\n <p>-Matt<\/p>","time":"September 25th, 2012 5:18 pm","title":"Finished! \u2026and post-mortem"}