{"author_name":"Madball","cat":"MiniLD","comments":[],"epoch":1348563060,"likes":0,"metadata":{"p_key":"51384","p_author":"Madball","p_authorkey":"8370","p_urlkey":"87077","p_title":"The real post-mortem","p_cat":"MiniLD","p_event":"LD24","p_time":"1348563060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8370","us_name":"Madball","us_username":"madball","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><em>When we say &#8220;post-mortem&#8221;, we mean &#8220;whatever we want to say when we finished the game&#8221;. This time, it&#8217;s really<\/em> <em>post-<strong>mortem<\/strong>.<\/em><\/p>\n <p>I failed to finish my MiniLD #37 game.<\/p>\n <p><em>What went good:<\/em><\/p>\n <ul>\n <li>Idea: in my opinion the idea was awesome.<\/li>\n <li>Interface: Construct is very good for games like this.<\/li>\n <\/ul>\n <p><em>What went bad:<\/em><\/p>\n <ul>\n <li>Experience: the game started from the experiment. It was my 1st (if not less) time doing anything web-related.<\/li>\n <li>Engine: I have no idea how could I make it using Dropbox. Dropbox is an one-side door.<\/li>\n <\/ul>\n <p><em>What I learned:<\/em><\/p>\n <ul>\n <li>How to download data from the Internet.<\/li>\n <\/ul>\n <p>I think I was right doing it. Because MiniLDs are made for (or suit excellent) experiments.<\/p>\n <p>I think I&#8217;ll have a rematch when I&#8217;ll learn more. But for now, my project will stay calm.<\/p>\n <p>And here is an extra! You can <a href=\"http:\/\/dl.dropbox.com\/u\/53633853\/Card%20game.exe\">download<\/a> the demo-version of my game! (Username is &#8220;Test&#8221;, no password).<\/p>\n <p>If you really want, you can ask me for registering you. Saying an username and a password.<\/p>","time":"September 25th, 2012 3:51 am","title":"The real post-mortem"}