{"author_name":"David S Gallant","cat":"MiniLD","comments":[{"author_name":"","time":"September 24, 2012 1:45 am","epoch":1348469100,"text":"This looks hilarious. Even if you don&#8217;t finish it, you should at least put out something semi-playable. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1348437960,"likes":3,"metadata":{"p_key":"51396","p_author":"David S Gallant","p_authorkey":"506604","p_urlkey":"87089","p_title":"Still dialing The Call","p_cat":"MiniLD","p_event":"LD24","p_time":"1348437960","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"506604","us_name":"David S Gallant","us_username":"David S Gallant","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So I&#8217;m working on a point &amp; click &#8220;adventure&#8221; titled <em>The Call<\/em>. As you might guess from the name and the included screenshots, it&#8217;s about working in a call centre. It&#8217;s actually just one specific call, but it&#8217;s such a common call for me; a relatively mundane request that is actually fraught with all kinds of complication.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/?attachment_id=183644\" rel=\"attachment wp-att-183644\"><img class=\"alignnone size-large wp-image-183644\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/screen-1-550x412.png\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/screen-1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/screen-1-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/screen-1.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>There is no winning The Call.<\/p>\n <p>These screens are technically mock-ups, as they aren&#8217;t fully implemented in-game. In an uncharacteristic twist, I completed art before even touching the game&#8217;s writing or programming. I was originally going to do this in Adventure Game Studio, but I&#8217;ve never used it before and I found it very difficult as a first-timer to make something non-standard with it. So I&#8217;ve refocused for Flixel&#8230; at least this way the game will be playable in a browser.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/?attachment_id=183645\" rel=\"attachment wp-att-183645\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/screen-2-550x412.png\" alt=\"\" width=\"550\" height=\"412\" class=\"alignnone size-large wp-image-183645\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/screen-2-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/screen-2-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/screen-2.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I&#8217;ve only got a few hours left to write, voice, and program this sucker, so there&#8217;s a real good chance I&#8217;ll miss the deadline. But who cares? I&#8217;m actually having <strong>fun<\/strong> making this piece of crap!<\/p>","time":"September 23rd, 2012 5:06 pm","title":"Still dialing The Call"}