{"author_name":"Tim Bumpus, aka Puzzlem00n","cat":"MiniLD","comments":[],"epoch":1348327620,"likes":2,"metadata":{"p_key":"51419","p_author":"Tim Bumpus, aka Puzzlem00n","p_authorkey":"505222","p_urlkey":"87112","p_title":"You Know What? I\u2019m gonna use Twine.","p_cat":"MiniLD","p_event":"LD24","p_time":"1348327620","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"505222","us_name":"Tim Bumpus, aka Puzzlem00n","us_username":"Tim Bumpus, aka Puzzlem00n","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>In the spirit of not-gameness, I&#8217;m going to go with the most not-gamey thing I can: A very linear interactive story. I&#8217;m tired of making real games, and tired of programming, and tired of wanting to make a game with an amazing story and not having enough time for story. And besides, I didn&#8217;t have much time to prepare a code base, and well, I&#8217;m just more likely to succeed in Twine.<\/p>\n <p>The only time I ever used Twine was in a short little escape game for a language arts project last year. It turned out pretty cool. So, wish me luck. I&#8217;ll figure out what the story is as I write it. That&#8217;s the cool thing about writing.<\/p>","time":"September 22nd, 2012 10:27 am","title":"You Know What? I\u2019m gonna use Twine."}