{"author_name":"aquasheep","cat":"MiniLD","comments":[],"epoch":1348268880,"likes":1,"metadata":{"p_key":"51428","p_author":"aquasheep","p_authorkey":"13033","p_urlkey":"87121","p_title":"In the words of Nicholas Cage,","p_cat":"MiniLD","p_event":"LD24","p_time":"1348268880","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"13033","us_name":"aquasheep","us_username":"aquasheep","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><a href=\"http:\/\/www.youtube.com\/watch?v=eExfV_xKaiM\" target=\"_blank\">&#8220;I&#8217;m in!&#8221;<\/a><\/p>\n <p><strong>Idea -&gt;<\/strong> <strong>GTFTSTG<\/strong>: Go the Fuck to Sleep the (not) Game<\/p>\n <p>Based on the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Go_the_Fuck_to_Sleep\" target=\"_blank\">hit book<\/a>, this not game focuses on the nigh impossible goal of getting a baby to go to sleep. It will be a very ambient point-and-click adventure with interactive items and random events (if there&#8217;s time). I&#8217;ve only got Saturday to work on it, but it will happen. I would also like to officially announce as per the rules that I will be using <em>many<\/em> Creative Commons photographs and sounds because all the graphics will be photos and the sounds will (hopefully) be realistic. I also may reuse some LibGDX tutorial code because I&#8217;m still learning the engine and will not have much time.<\/p>\n <p><strong>Tools<\/strong>:<\/p>\n <p>LibGDX, Gimp, Audacity, Eclipse, Github<\/p>\n <p>Let&#8217;s rock.<\/p>","time":"September 21st, 2012 6:08 pm","title":"In the words of Nicholas Cage,"}