{"author_name":"SteelRaven7","cat":"LD #24","comments":[],"epoch":1347783120,"likes":2,"metadata":{"p_key":"51454","p_author":"SteelRaven7","p_authorkey":"7732","p_urlkey":"87147","p_title":"Dawn \u2013 Post mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1347783120","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7732","us_name":"SteelRaven7","us_username":"steelraven7","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/DawnPostMortem.png\"><img class=\"aligncenter  wp-image-182710\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/DawnPostMortem.png\" alt=\"\" width=\"577\" height=\"478\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/DawnPostMortem-300x248.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/DawnPostMortem-550x455.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/DawnPostMortem.png 962w\" sizes=\"(max-width: 577px) 100vw, 577px\" \/><\/a><\/p>\n <p style=\"text-align: left\">\n <p style=\"text-align: left\"><a title=\"Dawn\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=7732\">Dawn<\/a>, my first ever Ludum Dare entry. An experimental game, something of a mix between point-and-clicks and platformers. I was very pleased with almost all aspects of the development, but I figured it would be interesting to list what went right and what didn&#8217;t anyway in a post mortem post.<\/p>\n <p style=\"text-align: left\">\n <h3 style=\"text-align: left\"><span style=\"color: #333300\"><em>What went right?<\/em><\/span><\/h3>\n <p style=\"text-align: left\"><strong>&gt; Unity<\/strong> &#8211; The unity engine is a breeze to work with. It loads almost every single asset file type you can imagine, there&#8217;s web deployment, and the game object system facilitates the game logic development a whole bunch. What more could you ask for?<\/p>\n <p style=\"text-align: left\"><strong>&gt; Cardboard cutout art style<\/strong> &#8211; This approach to visual design allows very simple 16&#215;16 and 32&#215;32 textures to simly work together. The style creates a nice and clean world that&#8217;s easy to add detail to, and animating props (for example the palm trees ingame) is easy and helps bring the world to life with very little effort.<\/p>\n <p style=\"text-align: left\"><strong>&gt; Sound design and audio software<\/strong> &#8211; I&#8217;ve never looked much at either sound effect design nor composing music digitally before, but after having a look at the <a href=\"http:\/\/www.ludumdare.com\/compo\/tools\/\">LD tools page<\/a>\u00a0I simply downloaded SFXR and PXTone and had a crack at it. Turned out it was pretty easy, and I was very happy with the result.<\/p>\n <p style=\"text-align: left\">\n <h3 style=\"text-align: left\"><em>What went wrong?<\/em><\/h3>\n <p style=\"text-align: left\"><strong>&gt; The &#8216;find out the controls yourself&#8217; design choice<\/strong> &#8211; Ludum Dare users tend to stop playing a game if it isn&#8217;t immediately obvious what it&#8217;s all about &#8211; something I&#8217;ve learnt from reflecting on how I rate games myself &#8211; which isn&#8217;t exactly unexpected considering the principle of the jam: A huge number of short games. The find-out-the-controls-yourself design that I was going for simply didn&#8217;t work as intended, players were put off by it rather than being intrigued. I thought I had fixed it when I added a simple &#8220;Controls: Z+X+C&#8221; just under the game frame, but it turns out people didn&#8217;t have any interest in simply pushing those buttons to find out what they do, or simply missed the instruction completely.<\/p>\n <p style=\"text-align: left\"><strong>&gt; Unforgiving 48h compo rules<\/strong> &#8211; Ambient sounds was something I really wanted for the game, and I had trouble generating it with any SFX software I had access to. According to the <a href=\"http:\/\/www.ludumdare.com\/compo\/rules\/\">compo rules<\/a> <em>&#8220;sampled instruments are allowed\u00a0<strong>IF<\/strong>\u00a0you have the legal right to use them&#8221;<\/em> but ambient sounds would simply be too time consuming to create by hand. I bypassed this rule in Dawn by using generated brown noise for the outdoors ambience, and running the noise through a low-pass filter for the cave ambience. I also played around with a couple of effects to create the monolith ambience. While this works, some kind of ambience sound generator would make a great asset to the LD tools page.<\/p>\n <p style=\"text-align: left\">\n <h3 style=\"text-align: left\"><em>In conclusion.<\/em><\/h3>\n <p style=\"text-align: left\">I consider Dawn to be a huge success being a 48h game for my first LD entry. I would like to thank Sosowski for some asset ideas, Glundyn for creating the official <a href=\"http:\/\/www.youtube.com\/watch?v=OjW8tLHnYFc\">LP\/Walkthrough<\/a>, along with the rest of the Ludum Dare community. Especially the IRC folks, you guys are great!<\/p>\n <p style=\"text-align: left\">\u00a0\/SteelRaven7<\/p>\n <p style=\"text-align: left\">\n <p style=\"text-align: left\"><em><span style=\"color: #999999\">One last note!\u00a0<\/span><\/em><span style=\"color: #999999\">There&#8217;s a hidden playable character somewhere in the game. Can you find it?<\/span><\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/16\/dawn-post-mortem\/dawnpostmortem_2\/\" rel=\"attachment wp-att-182711\"><img class=\"aligncenter size-full wp-image-182711\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/dawnpostmortem_2.png\" alt=\"\" width=\"610\" height=\"150\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/dawnpostmortem_2-550x135.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/dawnpostmortem_2.png 610w\" sizes=\"(max-width: 610px) 100vw, 610px\" \/><\/a><\/p>","time":"September 16th, 2012 3:12 am","title":"Dawn \u2013 Post mortem"}