Codename E
We didn’t manage to complete the game on time. That’s why we’ve just finished and released it today. The result is:

Codename E
Codename E
Program the robot’s behavior. Guide him through all the obstacles to the exit. Collect all of the modules to extend its functionality.
How to play
In the command input window (> _) sequentially enter commands to move the robot. The list of available commands appears in the RTFM. All commands have the following form – AAX, AA where two-letter command, X parameter of the function (from 1 to 9. Typically, the number of tiles to move).
For example, to move the robot forward for 5 tiles, enter MF5. Need to type all the commands to complete a level. Limit – 15 commands.
We used:
Programming Language: Monkey
Framework: Flixel for Monkey
Graphics editor: Inkscape
Level Editor: DAME
Sound editor: Bfxr
Music editor: GarageBand for iPad
After the competition the game has changed little. Bugs were fixed, interface was finalized and sounds were added.
You can play flash-version of the game here – http://lab.devolonter.ru/games/ld24/codename-e.html
What went wrong
– We spent a lot of time choosing the plot
– Even longer we were choosing visual style
– We didn’t have enough experience working with tiles
– We were very tired