{"author_name":"PixelOaks","cat":"LD #24","comments":[{"author_name":"jdav1915","time":"September 12, 2012 10:30 pm","epoch":1347507000,"text":"This was a really cool idea for a game. You guys clearly have a lot of enthusiasm and talent on hand. I think you would get a lot out of some articles by a man named Tim Rogers. Google his article In &#8220;Praise of Sticky Friction&#8221;. It&#8217;s helped me improve some of my prototypes and I think it would really help make the hits more satisfying.","spam":"N"},{"author_name":"","time":"September 13, 2012 1:02 pm","epoch":1347559320,"text":"Thanks for the feedback. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"September 15, 2012 9:04 pm","epoch":1347761040,"text":"&#8220;The only bad thing that happened during the jam was when we opened the Pixel Oaks hangout to the public, we had a random \u2018visitor\u2019 show us his \u2018metapod\u2019s\u2019 harden ability.&#8221;<br \/>\n Haha. It took me so long to figure out what you meant by that, even a few seconds after staring at the google image results for metapod.","spam":"N"}],"epoch":1347485580,"likes":3,"metadata":{"p_key":"51466","p_author":"PixelOaks","p_authorkey":"15090","p_urlkey":"87159","p_title":"EvoDragon post mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1347485580","p_likes":"3","p_comments":"3","p_status":"UPD5","us_key":"15090","us_name":"PixelOaks","us_username":"pixeloaks","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hello Everyone,<\/p>\n <p>First let me apologize for the delay. Thank all of you who played the game, left comments and feedback.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/12\/evodragon-post-mortem\/mamadragon\/\" rel=\"attachment wp-att-182383\"><img class=\"alignnone size-large wp-image-182383\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/mamadragon-550x309.png\" alt=\"\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/mamadragon-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/mamadragon-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/mamadragon.png 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Now on to the Post Mortem:<\/p>\n <p><strong>Things that went well:<\/strong><\/p>\n <ul>\n <li>Unity Is a great engine. Simple to pick up and work with. Curtis, our lead programmer, happens to actually be an artist first, and over the course of a couple of months was able to gain enough knowledge to make a solid game loop.<\/li>\n <li>Using Google hangout to coordinate everyone.<\/li>\n <li>Blender, My Paint and Gimp provided all of us a smooth pipeline for rapid asset generation.<\/li>\n <li>The Aesthetics, the team managed to keep a consistent look throughout the game.<\/li>\n <li>Spanking Boars was strangely addictive.<\/li>\n <li><a href=\"http:\/\/misfitchris.bandcamp.com\/\" target=\"_blank\">Misfit Chris<\/a> awesome music.<\/li>\n <\/ul>\n <p><strong>Things to improve:<\/strong><\/p>\n <ul>\n <li>Camera System, It&#8217;s hard to see around corners and you could be attacked without warning.<\/li>\n <li>High level of difficulty, with high level criteria and no health pick ups, the boars can easily destroy you. Maybe that&#8217;s a plus thematically. (Survival of the fittest.)<\/li>\n <li>Death bug. It&#8217;s a very minimal bug that doesn&#8217;t break the game but can be annoying.<\/li>\n <li>Add Particles!<\/li>\n <li>Improve Animations speeds.<\/li>\n <li>Story elements.<\/li>\n <\/ul>\n <p>The only bad thing that happened during the jam was when we opened the Pixel Oaks hangout to the public, we had a random &#8216;visitor&#8217; show us his &#8216;metapod&#8217;s&#8217; harden ability. We immediately reconsidered and switched our hangout to private.<\/p>\n <p>Most of the things on the improve list are being worked on as we speak and most have been fixed, but we are also heavily considering making a full game based on the characters of the game.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=15090\" rel=\"attachment wp-att-182384\" target=\"_blank\"><img class=\"alignnone size-medium wp-image-182384\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/Screenshot2-300x168.jpg\" alt=\"\" width=\"300\" height=\"168\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/Screenshot2-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/Screenshot2-550x309.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>If you have not done so please play our game and tell us what you think. You can view our entry <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=15090\" target=\"_blank\"><strong>here<\/strong><\/a>. Or click the picture.<\/p>\n <p>Make sure to follow <a href=\"http:\/\/pixeloaks.com\" target=\"_blank\">PixelOaks.com<\/a> for any future indie projects from us.<\/p>","time":"September 12th, 2012 4:33 pm","title":"EvoDragon post mortem"}