{"author_name":"darkstarmatryx","cat":"LD #24","comments":[],"epoch":1347472740,"likes":0,"metadata":{"p_key":"51468","p_author":"darkstarmatryx","p_authorkey":"15538","p_urlkey":"87161","p_title":"BMS Ludum Dare Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1347472740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15538","us_name":"darkstarmatryx","us_username":"darkstarmatryx","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Well, now that Ludum Dare 48 #24 is done and the voting is almost over, I figured I would go over how I felt it went. First I&#8217;d say I was happy that I was able to produce a finished game, even though it lacked a lot of what I wanted in it as a final product.\u00a0 I started the event by getting sick right off the bat and fighting an illness the entire time, this set me back a lot.<\/p>\n <p>Here is what I did accomplish:<br \/>\n Completed the story for the game.<br \/>\n Completed the code and multiple paths and ways to lose.<\/p>\n <p>Here is what I wanted in the game, that didn&#8217;t make it in the initial release:<br \/>\n Background Music &#8212; I had tools to do it, but didn&#8217;t know how to properly use them.<br \/>\n Sound Effects &#8212; Once again I had the tools, but lacked the knowledge.<br \/>\n Background Art &#8212; This was a big one. I had planned to hand draw all the backgrounds and scan them in.<br \/>\n Saturday morning the scanner fell and broke, leaving me at an impasse as I didn&#8217;t know how to draw well enough directly in Paint.Net<\/p>\n <p>What I learned from the experience:<br \/>\n 1. Expect the unexpected. Be prepared for illness, The loss of a type of toolset and any number of other things that could and probably will disrupt you.<br \/>\n 2. Know your tools, having them available isn&#8217;t enough, if you have to fumble around with them to figure them out. With only a short time span you just don&#8217;t have that sort of time.<br \/>\n 3. Have a back-up plan for any set of tools\/hardware. If you plan on using a scanner for hand drawn art, plan on the possibility that you will need to go another route and be prepared for that outcome.<\/p>\n <p>How I feel about the experience in general, is great. I managed to produce something instead of just thinking about it. I am sure in the future I can make much better games without the time constraint. So I plan to do just that, LD48 was the kick in the pants I needed to start developing myself.<\/p>\n <p>Where does B M S go from here:<br \/>\n Well, I enjoyed the project and decided that I would add the things that I wanted in and release a 2.0 version.<br \/>\n I have added the music, as well as one of the many backgrounds.\u00a0 I also have begun fixing grammer and spelling errors within the original story.<br \/>\n I plan to add a few extra scenes and lengthen the game, beyond what it is currently.<\/p>","time":"September 12th, 2012 12:59 pm","title":"BMS Ludum Dare Post Mortem"}