{"author_name":"Cipher","cat":"LD #24","comments":[],"epoch":1347148680,"likes":1,"metadata":{"p_key":"51482","p_author":"Cipher","p_authorkey":"13577","p_urlkey":"87175","p_title":"Goo: The legend of Goobert. Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1347148680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"13577","us_name":"Cipher","us_username":"cipher","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I planned on waiting till i had 100 rates before doing this to wait for alot of feedback, but it looks like its not gonna happen. So, im gonna do this now \ud83d\ude1b . <\/p>\n <p>I&#8217;d say my game was a successful first LD! People kept saying how the intro was a bit too long, and i cant help but agree. Other than that, they said it was fun&#8230;I couldn&#8217;t believe it when my game was one someones list of &#8220;Most Fun Games on LD&#8221;. I am definitely joining the next dare!<\/p>\n <p><strong>The good<\/strong><\/p>\n <p>1)Game-play was what i had worked on first, and it looks to be a very good decision because some other first timers said they concentrated on everything else and couldn&#8217;t get good game-play (but very awesome graphics) which i think is the core to every good game.<br \/>\n 2)Graphics were okay. Considering the fact that i have never animated anything in my whole life (always had a friend to do this for me) the graphics were&#8230;okay<\/p>\n <p><strong>The bad<\/strong><\/p>\n <p>1)Intro too long . I might have gone overboard with this&#8230;<br \/>\n 2)Intro text was hard to read. This one was weird since it looked fine on the PC i developed on but not on any other PC.<\/p>\n <p>I might be working on a post-compo but i might also not<\/p>\n <p>Well, i guess that&#8217;s it for this post! Thanks for taking the time to read this!<\/p>","time":"September 8th, 2012 6:58 pm","title":"Goo: The legend of Goobert. Post Mortem"}