{"author_name":"RobProductions","cat":"LD #23","comments":[{"author_name":"mohammad","time":"September 4, 2012 9:01 pm","epoch":1346810460,"text":"umm check my game?","spam":"N"},{"author_name":"laaph","time":"September 5, 2012 11:35 am","epoch":1346862900,"text":"As someone who is not wholly confident that I will finish the game in the weekend, fancy features like &#8220;pause&#8221; get last priority and probably won&#8217;t be completed (nor attempted) until after the compo.  Or in this example, where I pretty much have ignored everything I planned to do after the compo, completely ignored.","spam":"N"},{"author_name":"sorceress","time":"September 5, 2012 12:41 pm","epoch":1346866860,"text":"Mine pauses while the window is minimized&#8230; at least I think that&#8217;s what I did. :\/","spam":"N"},{"author_name":"","time":"September 5, 2012 12:54 pm","epoch":1346867640,"text":"I don&#8217;t really think pausing is necessary myself&#8230; It&#8217;s helpful, but not a staple.","spam":"N"},{"author_name":"","time":"September 5, 2012 1:11 pm","epoch":1346868660,"text":"No it&#8217;s necessary! (If its a first person game)","spam":"N"},{"author_name":"","time":"September 6, 2012 9:32 am","epoch":1346941920,"text":"&#8220;ABSOLUTELY NO FIRST PERSON UNITY GAMES HAD A PAUSE SCREEN EXCEPT FOR MINE!!!&#8221;","spam":"N"}],"epoch":1346800440,"likes":3,"metadata":{"p_key":"51515","p_author":"RobProductions","p_authorkey":"7405","p_urlkey":"87209","p_title":"Coolness and Judging People\u2019s Entries for LD24","p_cat":"LD #23","p_event":"LD24","p_time":"1346800440","p_likes":"3","p_comments":"6","p_status":"UPD5","us_key":"7405","us_name":"RobProductions","us_username":"someguy22","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>This time around I saw a lot of good games with a lot of great art styles! Unfortunately I didn&#8217;t see <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/02\/02\/how-to-write-music-for-video-games\/\" target=\"_blank\">much use of distinct music<\/a> in a lot of games, but they were still nice.<\/p>\n <p>Some things I noticed were:<\/p>\n <p>ABSOLUTELY NO FIRST PERSON UNITY GAMES HAD A PAUSE SCREEN EXCEPT FOR MINE!!!<\/p>\n <p>(with the exception of <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=5728\" target=\"_blank\">Accidental Rebel&#8217;s Complexivity<\/a> )<\/p>\n <p>I ALWAYS have a pause screen in my games and for some that I played, it wasn&#8217;t even possible to quit without Force Quiting the App.<\/p>\n <p>Please people think about BASICS in a first person game.<\/p>\n <p>However most people nailed the graphics style, and that was nice.<\/p>\n <p>Anyways thats me rambling, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=7405\" target=\"_blank\">play my game HERE<\/a> and happy gaming! &lt;3<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/judging\/\" rel=\"tag\">judging<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/rambling\/\" rel=\"tag\">rambling<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/review\/\" rel=\"tag\">review<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"September 4th, 2012 6:14 pm","title":"Coolness and Judging People\u2019s Entries for LD24"}