{"author_name":"Spunkmeyer","cat":"LD #24","comments":[],"epoch":1346702460,"likes":1,"metadata":{"p_key":"51525","p_author":"Spunkmeyer","p_authorkey":"2345","p_urlkey":"87219","p_title":"Legacy of Lavern \u2013 Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346702460","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2345","us_name":"Spunkmeyer","us_username":"spunkmeyer","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Its some days after the Ludum Dare and I had some time to think about the development. As I wrote in the last post, I am happy that I finished it, but there is plenty of room for improvement.<\/p>\n <p>&nbsp;<\/p>\n <p>The GUI design and graphics took me longer than expected, because I had to draw more stuff. This was because otherwise the player would not have sufficient information about the game state. A thing not to underestimate.<\/p>\n <p>The player mechanics were a bit more complicated than expected. This took me also longer to implement. Especially the movement of enemies and the player together (speed, timings) took a bit longer. The tweaking, though still not perfect, took a long amount of time.<\/p>\n <p>&nbsp;<\/p>\n <p>I was a bit faster with the map, since the game ended up being a bit shorter than expected.<\/p>\n <p>I also cut away all sound, music and additional effects.<\/p>\n <p>&nbsp;<\/p>\n <p>Lessons from this LD:<\/p>\n <p>&#8211; Planning and re-planning is a very good way to reach the goal of finishing something<\/p>\n <p>&#8211; Graphics can be more simple to save time for graphics<\/p>\n <p>&#8211; Some gameplay elements should be optional and only be implemented when there is time<\/p>\n <p>&nbsp;<\/p>\n <p>You can watch me programming the game on youtube:<\/p>\n <p><a href=\"http:\/\/youtu.be\/MFWtGSbBbYs\">http:\/\/youtu.be\/MFWtGSbBbYs<\/a><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"September 3rd, 2012 3:01 pm","title":"Legacy of Lavern \u2013 Post Mortem"}