{"author_name":"hamster_mk_4","cat":"LD #24","comments":[],"epoch":1346667900,"likes":2,"metadata":{"p_key":"51536","p_author":"hamster_mk_4","p_authorkey":"4265","p_urlkey":"87230","p_title":"Development Log","p_cat":"LD #24","p_event":"LD24","p_time":"1346667900","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4265","us_name":"hamster_mk_4","us_username":"hamster_mk_4","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Instead of a postmortem I wish to provide a journal of my thoughts and actions during this Ludum Dare. One of the things I like about Ludum Dare is watching other people&#8217;s creative process in action through their blog entries. Unfortunately I was too involved in my own creative process to blog about it during the event. So I am writing this after the fact, using my best recollection of the events. I felt I had a pretty successful Ludum Dare and want to share what I think made it successful.<\/p>\n <p><strong>Edit<\/strong> I just realized that this post takes up a huge ammount of screen space. Probably because it is an almost hour by hour account of my actions during this Ludum Dare. I have copied the main text to my webpage, here is a link:<\/p>\n <p><a title=\"http:\/\/www.monkeydev.com\/unity\/ld24\/devlog.htm\" href=\"http:\/\/www.monkeydev.com\/unity\/ld24\/devlog.htm\">http:\/\/www.monkeydev.com\/unity\/ld24\/devlog.htm<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/devlog\/\" rel=\"tag\">devlog<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/successstory\/\" rel=\"tag\">SuccessStory<\/a><\/p>","time":"September 3rd, 2012 5:25 am","title":"Development Log"}