{"author_name":"BuffaloPhil","cat":"LD #24","comments":[],"epoch":1346619780,"likes":3,"metadata":{"p_key":"51548","p_author":"BuffaloPhil","p_authorkey":"8563","p_urlkey":"87242","p_title":"Red Planet, a Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346619780","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"8563","us_name":"BuffaloPhil","us_username":"buffalophil","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Ludum Dare 24 was a blast,\u00a0 here&#8217;s a look and what went right\/wrong along the way for Red Planet.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/02\/red-planet-a-postmortem\/banner-9\/\" rel=\"attachment wp-att-180742\"><img class=\"aligncenter size-large wp-image-180742\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/banner-550x156.jpg\" alt=\"\" width=\"550\" height=\"156\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/banner-300x85.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/banner-550x156.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/banner.jpg 1272w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><strong><em>***Spoiler Alert***\u00a0<\/em><\/strong> Enjoyment of playing Red Planet comes from the &#8216;Twilight Zone&#8217;\u00a0 ending;\u00a0 If you haven&#8217;t played it yet, don&#8217;t read on, it will ruin that bit by doing so.<\/p>\n <p><strong><em>RIGHT!<\/em><\/strong><\/p>\n <p>I visualized the end first-\u00a0 an astronaut stepping out onto the newly green Martian surface, no space suit,\u00a0 slowly fades away into the green waves of the new life form&#8230; An ode to the feel of an old EC Comic book.\u00a0 From there I just went backward.\u00a0 The AI came from needing dialogue, eating and showering simply connect you, as a player, to the life of your little pixel friend.\u00a0 I put it all out on paper in the form of thumbnail sketches and a timeline.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/02\/red-planet-a-postmortem\/ms\/\" rel=\"attachment wp-att-180743\"><img class=\"aligncenter size-large wp-image-180743\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/ms-550x276.jpg\" alt=\"\" width=\"550\" height=\"276\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/ms-300x150.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/ms-550x276.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/ms.jpg 700w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I think I may have had some tea and dimmed the lights before I recorded.\u00a0 I pictured myself on Mars and hit record. I recorded 2 &#8220;songs&#8221;,\u00a0 one, a atmospheric bland track, the second a more upbeat &#8220;chase&#8221; track with heart-beat type sounds.\u00a0 When implemented,\u00a0 the first atmospheric track plays constantly, the second fades in over it when triggered by &#8220;scare&#8221; events.\u00a0 I think this bit was the most successful of the project, and also the fastest to complete, weighing in at only an hour at the most.<\/p>\n <p>I did sprites and animation directly into Photoshop with my Wacom.\u00a0 Freehand with a Wacom is not my first choice, but the alternative would not have allowed for half as many assets.\u00a0 I kept things simple and easy to read.\u00a0 I avoided adding too many frames and too much mechanical detail in the station. Some pieces are ugly, but all serve the purpose of furthering the story.<\/p>\n <p><strong><em>WRONG!<\/em><\/strong><br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/02\/red-planet-a-postmortem\/sp\/\" rel=\"attachment wp-att-180744\"><img class=\"aligncenter size-large wp-image-180744\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sp-550x275.jpg\" alt=\"\" width=\"550\" height=\"275\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sp-300x150.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sp-550x275.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sp.jpg 961w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><br \/>\n The number one complaint of Red Planet has been, &#8220;Bro, this is an interactive story.&#8221; or &#8220;Dude, where is my freedom?&#8221;.\u00a0 Initially I had written in a few item puzzles, (the taser gun remains as an example) but wrote them out due to being a little tough.\u00a0 I felt the strongest point of this game was the story, and if some folks didn&#8217;t complete the story, they won&#8217;t be seeing the full picture. I grew up playing old Sierra adventures, and I only remember the stories of Roger and Graham, certainly not the illogical value-stretching &#8216;put this in this and press this&#8217; puzzles.\u00a0 It raises an interesting point as to where the line is between telling a story and interacting a story&#8230;\u00a0 I don&#8217;t think Red Planet was entirely successful at walking that line.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/02\/red-planet-a-postmortem\/sq\/\" rel=\"attachment wp-att-180745\"><img class=\"aligncenter size-large wp-image-180745\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sq-550x235.jpg\" alt=\"\" width=\"550\" height=\"235\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sq-300x128.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sq-550x235.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/sq.jpg 1023w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>The text scrolls way too fast for some folks.\u00a0 This could have been corrected by a &#8220;Space when read&#8221; function, although that would raise the spacebar-mashing count considerably.\u00a0 Again, this points out the major flaw with the linear progression.<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/09\/02\/red-planet-a-postmortem\/green\/\" rel=\"attachment wp-att-180746\"><img class=\"aligncenter size-large wp-image-180746\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/green-550x152.jpg\" alt=\"\" width=\"550\" height=\"152\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/green-300x83.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/green-550x152.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/09\/green.jpg 989w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Death as an official ending.\u00a0 I think some people were confused by being killed as a reward to completion.\u00a0 I still like the idea, but perhaps could have clarified that this is the ONLY ending you can get.<\/p>\n <p>Thanks for playing, and if you haven&#8217;t, try the game here:\u00a0 <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=8563\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=8563<\/a>.<\/p>\n <p>-Buffalo Phil<\/p>","time":"September 2nd, 2012 4:03 pm","title":"Red Planet, a Post Mortem"}