{"author_name":"N0W33t0rs","cat":"LD #24","comments":[],"epoch":1346500080,"likes":0,"metadata":{"p_key":"51559","p_author":"N0W33t0rs","p_authorkey":"16049","p_urlkey":"87253","p_title":"Jump\u2019o\u2019lution PostMortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346500080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16049","us_name":"N0W33t0rs","us_username":"n0w33t0rs","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>So it seems to be the time to write my post mortem. We did the game as a team of 3 pepole. As always the workload at my job peaked in the weeks before LD. So i had no time to\u00a0prepare\u00a0my self and the tools. \u00a0We met at 9 in the morning,\u00a0discussed\u00a0our idears and started to setup our\u00a0work environment\u00a0and took a closer look at the engine we wanted to use ( melon js). \u00a0We had a rough\u00a0idea\u00a0what we wanted an so we started.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right (in short):<\/strong><\/p>\n <ul>\n <li>Teamwork!<\/li>\n <li>Stability of the game we nearly never had broken builds<\/li>\n <li>The idea<\/li>\n <li>Tools<\/li>\n <\/ul>\n <p><strong>What went wrong\u00a0(in short):<\/strong><\/p>\n <ul>\n <li>the preparation<\/li>\n <li>the definition of our goals<\/li>\n <li>the communication outside of the team<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>Conclusion:<\/strong><\/p>\n <p>The teamwork on this was great. Everyone was\u00a0supportive and\u00a0helpful. It was\u00a0really\u00a0fun to do this project. We managed it to have mostly stable builds. That helped to test the sprites. It was the right choice to use git on this. A rather special\u00a0challenge\u00a0was to get Tiled running on one of the Computers. Had no admin login for that so we used a vnc remote connection. The preparation was a\u00a0problem. We could have saved a couple of\u00a0hours\u00a0if we had testes our development environment.<\/p>\n <p>During the making of the game we just had a rather rough idea we where following. Looking back i think we should have defined more goals for us. The game is hard to beat. That is a thing i like and a thing close to the theme. There could have been sooo much species bud they never made it. We picked that up on our &#8220;death sceen&#8221;. An other great thing would have been a second level, to show the evolution of the player.<\/p>\n <p>&nbsp;<\/p>","time":"September 1st, 2012 6:48 am","title":"Jump\u2019o\u2019lution PostMortem"}