{"author_name":"Capro","cat":"LD #24","comments":[],"epoch":1346418300,"likes":1,"metadata":{"p_key":"51572","p_author":"Capro","p_authorkey":"16077","p_urlkey":"87266","p_title":"IO VUOLE ZEN: Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346418300","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"16077","us_name":"Capro","us_username":"capro","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/31\/io-vuole-zen-post-mortem\/affare2\/\" rel=\"attachment wp-att-180046\"><img class=\"size-medium wp-image-180046 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/affare2-300x181.png\" alt=\"\" width=\"300\" height=\"181\" \/><\/a><\/p>\n <p>This was my first LD and my first complete game, so I was quite nervous. The theme was boring, nothing challenging. And this is why I had no ideas until seven hours after the beginning of the competition. After seven hours I began. I made two or three random things, then the game started evolving by himself. I didn&#8217;t need to think what I should have done next, I simply knew it. In an absolutely logical way, from chaos and non-sense, a game was born.<\/p>\n <p>Right things:<\/p>\n <p>Surprisingly barely everything. I slept a lot during the competition, the game was made in 24-25 hours, but I still had time to fix tons of bugs.<\/p>\n <p>-Story: I managed to create a sufficient story in no time. I&#8217;m proud of it.<\/p>\n <p>-Mechanics: I seriously like a lot how the mechanics are implemented and how they are linked to the story. They are exacly as I wanted them and that is the most positive thing of the whole game.<\/p>\n <p>-Graphics: I made every sprite in a different way and with a different style. That was quite entertaining. And not meaningless.<\/p>\n <p>-Audio: I never made music before this LD. It has been difficult, very difficult, but I like what I have done. And I hope you enjoy it too.<\/p>\n <p>Wrong things:<\/p>\n <p>-Stencyl and me.<\/p>\n <p>I&#8217;m not able to program a game so I used Stencyl. I knew it well and I thought that I wouldn&#8217;t have had problems. I was wrong. Many inaccurancies and billions of random bugs, \u00a0billions. But I wouldn&#8217;t have been able to make the game without it. So I love and hate Stencyl at the same time.<\/p>\n <p>&nbsp;<\/p>\n <p>I loved making a game for LD and I&#8217;ll surely partecipate again in December. \u00a0\ud83d\ude09<\/p>\n <p>P.S.: I&#8217;m not English, so my English isn&#8217;t good. I&#8217;m sorry for it.<\/p>","time":"August 31st, 2012 8:05 am","title":"IO VUOLE ZEN: Post Mortem"}