{"author_name":"bvanschooten","cat":"LD #24","comments":[],"epoch":1346359440,"likes":0,"metadata":{"p_key":"51585","p_author":"bvanschooten","p_authorkey":"14520","p_urlkey":"87279","p_title":"Nom\u2019s evolvathlon timelapse + stats","p_cat":"LD #24","p_event":"LD24","p_time":"1346359440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14520","us_name":"bvanschooten","us_username":"bvanschooten","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>It was an entertaining experience watching my own timelapse.\u00a0 I believe that, if you know about what you see on a timelapse, it becomes more interesting.\u00a0 The tools you see me use are the following:<\/p>\n <ul>\n <li>xterm (IDE)<\/li>\n <li>vim (text editor),<\/li>\n <li>Gimp (sprite editor),<\/li>\n <li>Inkscape (vector editor),<\/li>\n <li>Evolvotron (texture generator),<\/li>\n <li>as3sfxr (sfxr as3 port).<\/li>\n <\/ul>\n <p>By looking at the timelapse frame by frame, it was also possible to analyse the time I spent on different aspects of the game. I counted one frame simply as 30 seconds.<\/p>\n <table>\n <tbody>\n <tr>\n <td>TOTAL:<\/td>\n <td>1032 min = 17.2 hours<\/td>\n <\/tr>\n <tr>\n <td>Background textures:<\/td>\n <td>23.5 min<\/td>\n <\/tr>\n <tr>\n <td>Tiles:<\/td>\n <td>21 min<\/td>\n <\/tr>\n <tr>\n <td>Sprites session 1:<\/td>\n <td>43 min<\/td>\n <\/tr>\n <tr>\n <td>Sprites session 2 (shading):<\/td>\n <td>28.5 min<\/td>\n <\/tr>\n <tr>\n <td>GFX TOTAL:<\/td>\n <td>116 min = 11.2% of total<\/td>\n <\/tr>\n <tr>\n <td>Text boxes:<\/td>\n <td>31.5 min = 3.1%<\/td>\n <\/tr>\n <tr>\n <td>Audio:<\/td>\n <td>17.5 min = 1.7%<\/td>\n <\/tr>\n <\/tbody>\n <\/table>\n <p>I spent more on graphics than I thought, a solid 2 hours.\u00a0 Still it&#8217;s only 11% of total time, so there&#8217;s not that much to optimize there.\u00a0 I spent very little time on audio, only 1.7% of total,\u00a0so I shouldn&#8217;t be afraid of spending a little more time there.\u00a0 Most of the rest is spent coding (about 2\/3, I did not count these frames because there were too many), and playing the game (about 1\/3 of the time).<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/8bflK4ZPW0Q?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"August 30th, 2012 3:44 pm","title":"Nom\u2019s evolvathlon timelapse + stats"}