{"author_name":"headchant","cat":"LD #24","comments":[],"epoch":1346351760,"likes":7,"metadata":{"p_key":"51589","p_author":"headchant","p_authorkey":"4232","p_urlkey":"87283","p_title":"Post Mortem of Evolwar","p_cat":"LD #24","p_event":"LD24","p_time":"1346351760","p_likes":"7","p_comments":"0","p_status":"UPD5","us_key":"4232","us_name":"headchant","us_username":"headchant","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<h3>Philosoraptor<\/h3>\n <p>Evolution for me was the worst choice of all possible themes. The problem was that I thought of evolution as a linear progressing system with no real conflict. But what drives evolution is always competition between parts of system. The reason for evolution isn&#8217;t adaptation. Adaptation it is the outcome of the process. The evolving creatures are not aware of the fact, that they are adapting themselves to be fitter in the competition. I thought that it would be interesting to turn this concept upsidedown: so I created advance wars with dinosaurs.<\/p>\n <h4 style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=4232\">To The Game<\/a>!<\/h4>\n <h3>Dinos and Eggs<\/h3>\n <p>The game is a turn based strategy\/tactical game where the goal is to eliminate all opponents. You move the dino around on a tiled and grid fixed map. When you a dinosaur breaks an egg, it evolves.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/30\/post-mortem-of-evolwar\/evolwar2\/\" rel=\"attachment wp-att-179815\"><img class=\"alignnone size-large wp-image-179815\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evolwar2-550x442.png\" alt=\"\" width=\"550\" height=\"442\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evolwar2-300x241.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evolwar2-550x442.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evolwar2.png 914w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <h3>Jurassic Crunch<\/h3>\n <p>Ludum Dare is always exciting but this time I went deep down the rabbit hole. Even though the produced code is not in any way &#8216;good&#8217;, the whole time I felt in control of what I am doing. Normally when the crunch at the end of day 2 sets in my code quality suffers and due to concentration problems it takes a lot more time to debug stuff. Not this time. Because the idea was quite simple I had enough time for some debugging in the end. That made the game a lot better(=less embarrassing\u00a0bugs) than my previous entries.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/30\/post-mortem-of-evolwar\/evolwar3\/\" rel=\"attachment wp-att-179818\"><img class=\"alignnone size-large wp-image-179818\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evolwar3-550x442.png\" alt=\"\" width=\"550\" height=\"442\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evolwar3-300x241.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evolwar3-550x442.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/evolwar3.png 914w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <h3>Pixel Rex<\/h3>\n <p>Pixelart and retro snes music are always fun to make but I hope to try out other art styles(maybe a bit more &#8216;serious&#8217; and less cute) in a future LD. However, I had no big problems making them. My trusted set of tools &#8211; Pixen for art and FLStudio+Supercollider for music, did not let me down. As a more code oriented guy in real life it is always great to dive in this side of the gamedev process <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <h3>Conclusion and Future<\/h3>\n <p>I am still working on this game and a bugfixed version with added mouse(!) controls is available <a href=\"http:\/\/www.headchant.com\/2012\/08\/27\/ld24-evolwar\/\" target=\"_blank\">here<\/a>. I tried(and still try) to improve everything that was criticized by you guys. I am also planning some boss fight, different levels and more stuff for the future to make this a more complete game.<\/p>\n <p>I hope the fun I had developing translates at least a bit into the experience of playing. Let me know what you think. Have fun testing this little game!<\/p>","time":"August 30th, 2012 1:36 pm","title":"Post Mortem of Evolwar"}