{"author_name":"Amoaeba Junior","cat":"LD #24","comments":[],"epoch":1346328420,"likes":2,"metadata":{"p_key":"51594","p_author":"Amoaeba Junior","p_authorkey":"15074","p_urlkey":"87288","p_title":"The Post Mortem of The life of Cat","p_cat":"LD #24","p_event":"LD24","p_time":"1346328420","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"15074","us_name":"Amoaeba Junior","us_username":"amoaeba-junior","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hi everyone,<\/p>\n <p>This was our first Ludum Dare entry and we&#8217;re so happy with the community response up till now, we&#8217;re already giving it a complete sucess mark! We&#8217;re just two students from a Computer Engineering degree &#8211; me (Ivo) am majoring in Multimedia and I&#8217;m going to do a specialization on games; Sandra is going to major in AI and hopefully build something that conquers the world.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/30\/the-post-mortem-of-the-life-of-cat\/icon-11\/\" rel=\"attachment wp-att-179709\"><img class=\"size-full wp-image-179709 alignleft\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/icon1.png\" alt=\"\" width=\"250\" height=\"200\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p><strong><strong>Check out the game if you haven&#8217;t at <\/strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=15074\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=15074<\/a><\/strong><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>So enough of the pleasentries let&#8217;s go straight to the point:<\/p>\n <p><strong>What worked:<\/strong><\/p>\n <p><em>Pixel art<\/em> &#8211; People keep mentioning that our graphics are great but to me it&#8217;s just simple art done in GIMP. Since I&#8217;m a programmer thats about all I could do, however here&#8217;s a few tips to all in the same situation as me:<\/p>\n <p>1. We&#8217;re not artists but if we&#8217;re not satisfied with it we rework it. Yes its easy to just draw some cat and be done with it but then we can&#8217;t be entirely satisfied with our work, can we?<\/p>\n <p>2. Check and recheck if animations feel real, I can&#8217;t stress this enough because this is the point of animations: to feel real &#8211; and that can only be seen while playing.<\/p>\n <p>3. If you&#8217;re like me, and you&#8217;re no artist, then look at images of what you want to draw, \u00a0I did that with the tryceratops and I think it looks awesome.<\/p>\n <p><em>Triggered events <\/em>&#8211; We aren&#8217;t here to make extensive compeling story-based games but we can do a couple of interesting things with 2D triggers. If our character passes a certain X something happens. This was our basic storytelling tool, expecially for the ending.<\/p>\n <p><em>Music<\/em> &#8211; We didn&#8217;t do the music, like it&#8217;s stated on the credits it was made by Brioskj (from the album Escape To The City), but since it&#8217;s tied to Creative Commons by Atribution it&#8217;s not Copyrighted. Creative Commons is becoming majorly spread and I think thats great for indie development. The sounds were also licensed by Creative Commons but we were careful not to use Non-Derivative sounds because we might always need to edit them. For more on Creative Commons go to http:\/\/creativecommons.org\/.<strong><\/strong><strong><\/strong><\/p>\n <p><strong>What didn&#8217;t work:<\/strong><\/p>\n <p><em>Music<\/em> &#8211; The music worked great except it was far too big, not sure if people compress it or stick to one track, the only thing I know is that my game file is huge and can&#8217;t be submited to Kongregate u.u.<\/p>\n <p><em>Pacing<\/em> &#8211; We really wanted to stress out that the Cat moved at different speeds and that Baby Cat was more energetic than Old Fat Cat but, you&#8217;re all right, we did overdo it. We ourselves felt it was tedious and frustrating, and despite that being the feeling we wanted to convey &#8211; that old age makes us unable to do the things like we did before &#8211; it&#8217;s still a game so next time more speed (just a bit).<\/p>\n <p><em>Level Design<\/em> &#8211; This one came as a total wake up call to us, I study game design and production in my free time but I never did level design maybe I should start. And if we had decent level design in the final level players wouldn&#8217;t be so frustrated to play with Old Fat Cat because then there&#8217;d be something else to focus on.<\/p>\n <p>Well that&#8217;s it people, hope our insights help some of you, and we&#8217;ll keep on participating on this awesome competition.<\/p>\n <p>And to all who said nice things about our game &#8212; Thank you!<\/p>","time":"August 30th, 2012 7:07 am","title":"The Post Mortem of The life of Cat"}