Evolvorous : The evolution of the development :)
This JAM was really interesting and a great way to see how we can work effectively to reach a little game :).
Like the most of us, we weren’t searching about succes but more about challenge, fun, testing ourselves and getting comments on our work to evolve ^^.
Evolvorous is available here !
Let’s see how Evolvorous evolved :
Basic construction of the map

Putting some elements to making this more diversified

The map real size with many hex. Many hex in this game creation !

Putting the first grapbics of the snow environnement

Adding others graphics to see how this could render (even if the graphics willn’t be used, they can construct the idea)

Adding a new graphic for the snow

Tree graphic for snow

Adding the desert’s graphics

Adding some old monsters to work on characters placement

Adding the fog of war to hide the other species/enemies


Adding the swamp’s graphics

Adding the volcano’s graphics

Changing the size of graphics for a better rendering by reducing number of hex on the map

Adding the plain’s graphics and changing the testing ressources graphics and changing to those provided in the game

Random placement of graphics for the ressources used for food

Adding the first monsters ! It’s the monster for volcano species


Adding new species !

All the species are created and they can be merged


Defining how the species should look like when the player escape or attack in his way of gaming

Polishing the species with more beautiful and harmonics colors.

Working a bit more on food ressources

Adding new graphics to represent how carnivorous and herbivorous should look like when they eat food.
Duck mouth for the herbivorous and mouth teeth for carnivrous.


Final polish onto all the graphics

Adding the HUD

The final render :
