{"author_name": "SiENcE", "cat": "LD #24", "comments": [{"author_name": "juaxix", "time": "September 2, 2012 12:12 pm", "epoch": 1346605920, "text": "I think this a win, it is a question of which way are you celebrating it, if it is creating a post-comp version as you suggested to me, double win <img src=\"http://ludumdare.com/compo/wp-includes/images/smilies/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" /><br />\n congrats", "spam": "N"}], "epoch": 1346238900, "likes": 3, "metadata": {"p_key": "51636", "p_author": "SiENcE", "p_authorkey": "10298", "p_urlkey": "87331", "p_title": "Tower of Evolution – LD24 Wrap up", "p_cat": "LD #24", "p_event": "LD24", "p_time": "1346238900", "p_likes": "3", "p_comments": "1", "p_status": "UPD5", "us_key": "10298", "us_name": "SiENcE", "us_username": "sience", "event_start": "1345766400", "event_key": "12", "event_name": "LD24"}, "text": "<div id=\"attachment_178982\" style=\"width: 650px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-178982 aligncenter\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2012/08/Beware.png\" alt=\"Beware the spikes\" width=\"640\" height=\"400\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2012/08/Beware-300x187.png 300w, http://ludumdare.com/compo/wp-content/uploads/2012/08/Beware-550x343.png 550w, http://ludumdare.com/compo/wp-content/uploads/2012/08/Beware.png 640w\" sizes=\"(max-width: 640px) 100vw, 640px\" /><p class=\"wp-caption-text\">Beware the spikes</p></div>\n <p style=\"text-align: center\">play &amp; rate the game: <a href=\"http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&amp;uid=10298\">http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&amp;uid=10298</a></p>\n <p><strong>What went right:</strong></p>\n <p>Nearly everything. MelonJS was just wonderful. Some limitations but i got around it. I had no javascript experience before, but i know java and lua very well. So no problem (debugging javascript is still a pain). The game idea evolved during development :). I started with some gfx and made a small level in Tiled. Than i started coding the jump&amp;run mechanic. I did some colored tiles but later i switched to Black&amp;White. Why? It was a harder task to use only 2 colors and i run out of time to create a colored palette. I had some problems filling all 18floor but some friends playtested an early alpha of the game and told me what i can do better (thx to hagish &amp; ghoulsblade).</p>\n <p><strong>What went wrong:</strong></p>\n <p>No so much.</p>\n <ol>\n <li>Hitboxes where not optimal</li>\n <li>the contrast and quality of your monitor/lcd decides whether you see the spikes or not</li>\n <li>i don&#8217;t like the name of the game</li>\n </ol>\n <p>Thats all :-).</p>\n <p>I calculated 37 working hours (out of 48h) but in the end i only spend 26h on the game.</p>\n <p><strong>Used Tools:</strong></p>\n <ul>\n <li>MelonJS (javascript game framework)</li>\n <li>Tiled (Tile Editor)</li>\n <li>Chrome (for debugging)</li>\n <li>Notepad++ (Script Editor)</li>\n <li>Paint .NET</li>\n <li>Irfanview (Screenshots)</li>\n <li>sfxr (Soundeffects)</li>\n <li>Audacity (Sound Editor)</li>\n <li>GarageBand (iPad) for the music</li>\n <li>WinSCP (for upload to our server)</li>\n <li>Total Commander (without this tool i&#8217;m off)</li>\n </ul>\n <p>cheers</p>\n <p>SiENcE</p>\n \n <p>Tags: <a href=\"http://ludumdare.com/compo/tag/html5/\" rel=\"tag\">html5</a>, <a href=\"http://ludumdare.com/compo/tag/javascript/\" rel=\"tag\">javascript</a>, <a href=\"http://ludumdare.com/compo/tag/melonjs/\" rel=\"tag\">MelonJS</a>, <a href=\"http://ludumdare.com/compo/tag/schattenkind-net/\" rel=\"tag\">schattenkind.net</a></p>", "time": "August 29th, 2012 6:15 am", "title": "Tower of Evolution – LD24 Wrap up"}