{"author_name":"Dietrich Epp","cat":"LD #24","comments":[],"epoch":1346238180,"likes":1,"metadata":{"p_key":"51637","p_author":"Dietrich Epp","p_authorkey":"7606","p_urlkey":"87332","p_title":"First fifty, let\u2019s talk about the theme","p_cat":"LD #24","p_event":"LD24","p_time":"1346238180","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7606","us_name":"Dietrich Epp","us_username":"depp","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Okay LD-ers, you&#8217;ve actually had quite a long time to think about the theme this time, not just the 48 hours.  That said, I&#8217;ve categorized games into 7 categories based on how they examine the &#8220;evolution&#8221; theme.  I&#8217;ll pick five good games from the fifty that I&#8217;ve played for examples.  <i>To clarify:<\/i> I&#8217;m picking games based on whether they represent these categories.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/29\/first-fifty-lets-talk-about-the-theme\/first50\/\" rel=\"attachment wp-att-178964\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/First50.png\" alt=\"\" width=\"384\" height=\"256\" class=\"aligncenter size-full wp-image-178964\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/First50-300x200.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/First50.png 384w\" sizes=\"(max-width: 384px) 100vw, 384px\" \/><\/a><\/p>\n <ol>\n <li><strong>Munch and evolve (7\/50):<\/strong> In quite a few games, you play a critter which has to eat things in order to evolve into better things.  I&#8217;m choosing <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14520\">Nom&#8217;s Evolvathlon<\/a> to represent this category.  This is the &#8220;movie science&#8221; version of evolution &#8212; totally not how evolution works, but no matter.  I like Nom&#8217;s Evolvathlon because you have to evolve the right set of abilities to eat everything on the board.  This category also includes &#8220;Osmos&#8221; clones (3\/50), and by extrapolation we can conclude that there are 84 Osmos clones in the contest.<\/li>\n <li><strong>Evolution as cultural topic (3\/50):<\/strong> You don&#8217;t have to incorporate the <i>theory<\/i> of evolution when you can work with evolution as a cultural phenomenon.  <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=7746\">Evidently<\/a> chose this route and made me laugh harder than I&#8217;ve laughed all week.  These games usually play Church versus Science, perhaps in an utterly ridiculous way.<\/li>\n <li><strong>Upgrades (11\/50):<\/strong> If you&#8217;re having trouble matching the theme, you can always think of upgrades as a kind of evolution.  This gives you a lot of flexibility since just about anything can be an &#8220;upgrade&#8221;.  I&#8217;ve chosen <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14757\">A Castle in the Desert<\/a> for this category, which is a fun game but uses a broad interpretation of evolution.  It has an impressive gameplay script.<\/li>\n <li><strong>Simulation (4\/50):<\/strong> Some people made a valiant effort to actually simulate some evolutionary process, and <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14686\">Galapagos<\/a> is a great example.  You&#8217;re influencing the evolution of birds, but I managed to make the simulation go horribly wrong &#8212; I gave the birds too much food at once, which lead to overpopulation.  They wiped out the food supply and completely died off.  That&#8217;s what I love about simulation games &#8212; they embrace emergent behavior.<\/li>\n <li><strong>Evolution of the game (3\/50):<\/strong> And some brave participants decided that it would be the <i>game itself<\/i> that evolves.  <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14228\">Stevie Asteroid Rescues the Hovercredits<\/a> is a great example in this category &#8212; at first it looks like the most horrible, primitive game.  Then you get to the next level and suddenly the graphics and music are better &#8212; they keep getting better as you get farther in the game.  Now you have to understand the reason I say <i>brave<\/i> here is because if you took this route, you basically committed to making <i>multiple games<\/i> during the contest.  It&#8217;s hard enough to make one!<\/li>\n <li>And finally, I think the sprite from my game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=7606\">Digital Generation<\/a> looks like Freddy Mercury wearing a space suit.  Or something.  The walking animation is more like a pelvic-thrust dance animation than anything else.  (Incidentally, my game is also in category #5&#8230; and stringing together multiple games drove me crazy!)<\/li>\n <\/ol>\n <p>The sixth category is <strong>none\/background (21\/50):<\/strong>  for some games, evolution only really appears in the background, and you&#8217;ll miss it if you don&#8217;t pay attention to the text that scrolls by.  Or evolution isn&#8217;t relevant to the game at all.  I&#8217;ve played a few platformers this time where you just jump to the level end&#8230; I think if you can string a few words together you can make a platformer about anything. <\/p>\n <p>And the final category is <strong>unique (1\/50):<\/strong> games that I feel just don&#8217;t belong in other categories.  The example I have is <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=15044\">Vesuvius<\/a>, which takes a &#8220;what does not kill you makes you stronger&#8221; approach to the game.<\/p>\n <p>Well, time for bed, then I can play another 50 games&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/review\/\" rel=\"tag\">review<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/theme\/\" rel=\"tag\">theme<\/a><\/p>","time":"August 29th, 2012 6:03 am","title":"First fifty, let\u2019s talk about the theme"}