{"author_name":"cappelnord","cat":"LD #24","comments":[],"epoch":1346223720,"likes":1,"metadata":{"p_key":"51652","p_author":"cappelnord","p_authorkey":"7575","p_urlkey":"87347","p_title":"Wormelution \u2013 Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346223720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"7575","us_name":"cappelnord","us_username":"cappelnord","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Alright, time to do a little blog thingy about things that worked well and things that worked bad.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/wormelution-done\/bildschirmfoto-2012-08-27-um-02-12-29\/\" rel=\"attachment wp-att-173703\"><img class=\"alignnone size-large wp-image-173703\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-27-um-02.12.29-550x415.png\" alt=\"\" width=\"550\" height=\"415\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-27-um-02.12.29-300x226.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-27-um-02.12.29-550x415.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Bildschirmfoto-2012-08-27-um-02.12.29.png 799w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=7575\">Play the Game<\/a><\/p>\n <p><strong>Good<\/strong><\/p>\n <ul>\n <li>Love2D is awesome. Lua too. And all the libraries by vrld are the awesomest! (I couldn&#8217;t have made it without <a href=\"https:\/\/love2d.org\/wiki\/hump\">Hump<\/a> and <a href=\"http:\/\/vrld.github.com\/HardonCollider\/\">HardonCollider<\/a>). It&#8217;s also awesome to know that the game will run on Windows too (I&#8217;m on a Mac and can&#8217;t check it)<\/li>\n <li>PixelEffects in Love 0.8 work well and have a very good interface. I&#8217;m not sure if I like the special GLSL sauce, but it may be good for starters.<\/li>\n <li>I had a good tool chain with a make script and very solid tools. My <a href=\"https:\/\/github.com\/cappelnord\/love-gamejam-boilerplate\">boilerplate project<\/a>\u00a0served me well!<\/li>\n <li>I spend a lot of time polishing things up which gives the game a very finished look\/feel. First I hated the music but now I kind of like it because it&#8217;s different than most other music I heard so far here.<\/li>\n <li>I had hardly any graphic assets and build most of the visuals with shaders or creative blending. I hate making assets.<\/li>\n <li>Less caffeine then last time, which results in less brain terror.<\/li>\n <\/ul>\n <p><strong>Bad<\/strong><\/p>\n <ul>\n <li>Next time I need to focus more on the game side. I&#8217;m more into exploring systems than creating games that are actually fun to play.<\/li>\n <li>Study some math. I had one problem with trigonometry which almost had driven me crazy. I also think that the \u00a0DNA merging would have been better if I had more understanding of maths.<\/li>\n <li>Last time I missed to build a level editor and spend a lot of time &#8220;trying things out&#8221;. This time I would have needed a testbed for the DNA stuff. At the end the version I shipped kinda breaks really fast (gets unbalanced).<\/li>\n <li>Code Quality. This one is really a mess and at the end (when it was too late to refactor) I had to duplicate a lot of code which made my life hard.<\/li>\n <\/ul>\n <p>I didn&#8217;t make a timelapse or something but I recorded 4 videos:<\/p>\n <ul>\n <li><a href=\"http:\/\/www.youtube.com\/watch?v=z9neLeJ-UYM\">After 10 hours of work<\/a><\/li>\n <li><a href=\"http:\/\/www.youtube.com\/watch?v=8Lk9k_-k1SE\">After 15 hours of work<\/a><\/li>\n <li><a href=\"http:\/\/www.youtube.com\/watch?v=NpzX9nx1tKA\">8 hours to go<\/a><\/li>\n <li><a href=\"http:\/\/www.youtube.com\/watch?v=wTm9q7GewY0\">Final Game<\/a><\/li>\n <\/ul>\n <p>So yeah, over all it was super fun and I can&#8217;t wait for #25. I also might join the October Challenge and do something wit JavaScript. We&#8217;ll see!<\/p>","time":"August 29th, 2012 2:02 am","title":"Wormelution \u2013 Post Mortem"}