{"author_name":"kill0u","cat":"LD #24","comments":[],"epoch":1346200080,"likes":0,"metadata":{"p_key":"51664","p_author":"kill0u","p_authorkey":"5422","p_urlkey":"87359","p_title":"Postmortem #2: Tools","p_cat":"LD #24","p_event":"LD24","p_time":"1346200080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5422","us_name":"kill0u","us_username":"kill0u","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>As it was my first Ludum Dare, I did not exactly use the tools I thought I&#8217;d use. Some weren&#8217;t used at all, some others not in the way I though it&#8217;d be used, etc.<\/p>\n <ul>\n <li><strong>Language:<\/strong> Haxe + Javascript<br \/>\n Did not changed much, although I didn&#8217;t really use Haxe.<\/li>\n <\/ul>\n <ul>\n <li><strong>IDE:<\/strong> Sublime Text 2<br \/>\n Really nice code editor, especially when you have to code for long hours (dark interface). Love the minimap too.<\/li>\n <\/ul>\n <ul>\n <li><strong>Graphics:<\/strong> Inkscape \/ Gimp \/ Wacom tablet<br \/>\n Didn&#8217;t use my tablet at all. Only used Gimp for backgrounds, for a total of like 5 minutes. I started with pen drawing, then polygonal representation in code from those drawings, and then Inkscape for the sprites. Shouldn&#8217;t have. Should have done drawings -&gt; sprites -&gt; polygons, as explained in my postmortem.<\/li>\n <\/ul>\n <ul>\n <li><strong>Audio:<\/strong> LMMS \/ BFXR \/ Audacity<br \/>\n I tried LMMS last week, it&#8217;s a great tool but I&#8217;m not ready to use it.. Didn&#8217;t like BFXR, so I didn&#8217;t use it either. As for Audacity, I used it to sync the enemies to the music <a href=\"https:\/\/twitter.com\/HallouinMathieu\">Mathieu Hallouin<\/a> made.. kinda unexpected use, but it helped!<br \/>\n By the way, he did a really great job! Check out his <a href=\"http:\/\/soundcloud.com\/mathieuhallouin\/sets\/ld-24-original-soundtrack\/\">LD#24 soundtrack<\/a>, he worked on <a href=\"http:\/\/proceduralactivity.com\/blog\/\">Prac Team<\/a>&#8216;s <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=5105\">game<\/a> too.<\/li>\n <\/ul>\n <ul>\n <li><strong>Libraries:<\/strong> None<br \/>\n Didn&#8217;t use any library. I don&#8217;t like using jQuery and such when I only need like 5% of it.. But I think I&#8217;ll make my own game library for next LDs.<\/li>\n <\/ul>\n <ul>\n <li><strong>Timelapse:<\/strong> Chronolapse (?)<br \/>\n Used chronolapse, and I kinda regret it. I&#8217;ll make my own LD-timelapse tool for next LDs. Timelapse video should be available soon by the way. I had to filter screenshots: even though I stopped chronolapse when I did real breaks, it still contained 30% of procrastination (games, facebook, watching lives, youtube, etc.)&#8230;<\/li>\n <\/ul>\n <ul>\n <li><strong>Coffee<\/strong><br \/>\n I didn&#8217;t sleep much, but I only drank like 5 mugs of coffee in 72 hours. On the other side, I drank so many liters of water that I couldn&#8217;t keep track! Water is great, even if you loose time going to the bathroom every 30 minutes xD<\/li>\n <\/ul>\n <p>Overall, those tools were useful. But I&#8217;ll need more preparation for next Ludum Dare to do it the way I&#8217;d like. I suck at graphics and music, and as I want to compo I&#8217;ll have to train that. This time I had Mathieu Hallouin for the music and did not had much to draw, but I cannot continue like that.<\/p>","time":"August 28th, 2012 7:28 pm","title":"Postmortem #2: Tools"}