{"author_name":"Entity2D","cat":"LD #24","comments":[],"epoch":1346189040,"likes":3,"metadata":{"p_key":"51674","p_author":"Entity2D","p_authorkey":"10301","p_urlkey":"87369","p_title":"Gravallax: The post-mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346189040","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"10301","us_name":"Entity2d","us_username":"entity2d","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>After failing to make a playable game for LD #23, my first attempt a non-mini LD, the motive for making a game for LD#24 didn&#8217;t really kick in until after the theme was announced. I didn&#8217;t want to repeat the failures I made in LD #23, so I actually took some time jotting ideas into my notebook before opening up FlashDevelop to set up the framework for my game.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p><strong><\/strong><strong>Planning<\/strong>. After the theme was announced on the IRC channel, the first thing I wrote in my notebook was &#8220;EVOLUTION!!! FFFFFFUUUUUUUUUU!!!&#8221;, then I had some ideas about monkeys evolving, then about &#8216;devolution&#8217;, where you have to remove genes to make a species dumber, eventually leading to extinction. I finally settled with a game where you have to &#8216;evolve&#8217; a spaceship by defeating enemies.<\/p>\n <p><strong>Keeping things simple.<\/strong> I made an effort not to make sure the game mechanics didn&#8217;t go beyond my abilities. I&#8217;ve never tackled AI in a game I&#8217;ve made before, so I just created a very simple &#8216;AI&#8217; system.<\/p>\n <p><strong>Sense of getting stronger.<\/strong> I really didn&#8217;t know about how this turned out until I played my game after submitting it.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/28\/gravallax-the-post-mortem\/gravallax-2\/\" rel=\"attachment wp-att-178596\"><img class=\"alignnone size-large wp-image-178596\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/gravallax1-550x413.png\" alt=\"\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/gravallax1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/gravallax1-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/gravallax1.png 637w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p><strong>Work commitments \/ Real life.<\/strong> I spent the majority of Saturday at work, leaving me with little time to work on the game.<\/p>\n <p><strong>Lack of play testing.<\/strong> Some felt the difficulty of the game was too hard, and others said it was too easy, once they&#8217;d figured out the tricks in defeating the enemies.<\/p>\n <p><strong>Not knowing what I was doing.<\/strong> Sometimes, I would forget what I was working on within my code. I feared that some things could be left unfinished.<\/p>\n <p><strong>Cut content.\u00a0<\/strong>I had originally planned on having the player destroy smaller, lower level ships in order to gain health (which would&#8217;ve given a greater sense of evolving), but instead, decided that stopping vertical movement would restore 5% of your health per second instead. I also considered having icons appear above the enemies, to indicate their &#8216;dominant&#8217; stat (the one which will be upgraded when you defeath them). I was running out of time, so these features were cut, as well as a score system, and a win condition (getting to the &#8216;Dragon&#8217; level).<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Why did I name the game &#8216;Gravallax&#8217;?\u00a0<\/strong>Because I work in a restaurant that serves <a href=\"http:\/\/en.wikipedia.org\/wiki\/Gravlax\">Gravlax<\/a>, and I thought that the name of this dish sounded like a retro space shooter. We sold a lot of Grav(al)lax that Saturday.<\/p>\n <p>&nbsp;<\/p>\n <p>You can play my game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=10301\">RIGHT HERE<\/a><\/p>","time":"August 28th, 2012 4:24 pm","title":"Gravallax: The post-mortem"}