There’s a sixth time for everything – I’m in!
Ludum Dare is pretty much the best, so I’m doing it again. As I have every single Ludum Dare to date, I’m going to aim for the compo, with a good awareness that I’m going to miss the deadline. Either way, I’ll be following all the compo rules.
Toolchain is unchanged from last time, except for software updates:
- Unity 5 with Visual Studio,
- Photoshop for graphics,
- ChipTone for sound effects,
- REAPER and my iPad for music.
With respect to declaring code I may end up using: Aron Granberg’s A* library treats me well, so it will be on hand if I end up needing it. I also may yoink a few pieces of boilerplate or common utilities (level loader, resolution/aspect ratio correction, etc.) from my previous LD entries, which are all in my GitHub repo.
Game on!