{"author_name":"Adbook","cat":"LD #24","comments":[],"epoch":1346135160,"likes":1,"metadata":{"p_key":"51734","p_author":"Adbook","p_authorkey":"15476","p_urlkey":"87429","p_title":"Egocell \u2013 Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346135160","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"15476","us_name":"Adbook","us_username":"adbook","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><strong>What went right:<\/strong><\/p>\n <p>&#8211;<strong>Programming<\/strong>: Even if the game is a little buggy, it was my first C++ game, and I am amazed by the fact that I really finished the engine. It has a lot of unused or incomplete features, because of a lack if time.<\/p>\n <p><strong>-Beginning:<\/strong> I got the idea in the first half hour of the ld. Then I directly started programming. The first day was really productive, I designed the project&#8217;s architecture, implemented the level loading system, the player&#8230;<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>&#8211;<strong>Audio:<\/strong> I totally forgot about audio. I added a few sounds in the end, but did not have enough time to create a soundtrack.<\/p>\n <p>&#8211;<strong>Level design<\/strong><strong>:<\/strong> My choice of making 16*16 sprites resulted in 400*100 tiles per level. Making four levels took me 2 hours. For the next LD, I will make a content generator.<\/p>\n <p><strong>-Bugs:<\/strong> I had a LOT of f***** bugs, mainly in the third day, maybe because of the stress. My compiler really made me have a bad time. I lost a lot of time in fixing some obscure file loading or allocation errors&#8230;<\/p>\n <p><strong>-Spriting:<\/strong> I have never been good in graphisms. Making 4 programmer-art mobs took me half a day in total.<\/p>\n <p><strong>-Time:<\/strong> I was absent on sunday afternoon.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Conclusion:<\/strong><\/p>\n <p>Pfew, I had a lot of problems during this first LD, but I also acquired a lot of experience that will be usefull for the next one ! Ludum Dare is a great experience !<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mortem\/\" rel=\"tag\">Mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post\/\" rel=\"tag\">Post<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 28th, 2012 1:26 am","title":"Egocell \u2013 Post Mortem"}