{"author_name":"csanyk","cat":"LD #24","comments":[],"epoch":1346113320,"likes":0,"metadata":{"p_key":"51751","p_author":"csanyk","p_authorkey":"10473","p_urlkey":"87446","p_title":"Enhancements","p_cat":"LD #24","p_event":"LD24","p_time":"1346113320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10473","us_name":"csanyk","us_username":"\/author\/csanyk\/","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Fixed a few issues with <em><strong>Karyote<\/strong><\/em>:<\/p>\n <h2>Enhancement 1:<\/h2>\n <p>The disappearing food bug was the main thing. After playing for a few minutes, it seemed like everything disappeared. That wasn&#8217;t supposed to happen. Now you can play a lot longer. This is closer to the way it was meant to be all along.<\/p>\n <h2>Enhancement 2:<\/h2>\n <p>[mild spoiler alert]: fully implemented the mote behavior. \u00a0I don&#8217;t want to give it away, too much, but they now do something. \u00a0OK, I&#8217;ll tell you, when you mutate, they mutate also, into one of the other food types that are present in the game.<\/p>\n <h2>Enhancement 3:<\/h2>\n <p>Slightly improved the title screen by adding a larger title font. The old title text is now kindof a subtitle, I guess. I think it looks a lot nicer. Also added a graphic to the title screen which gives the controls, so you know how to play without reading the entry page. And added a timer to the Game Over to return to the title screen if you don&#8217;t start a new game after a few seconds.<\/p>\n <h2>Enhancement 4:<\/h2>\n <ul>\n <li>Added grid lines to the background, to aid in conveying the sense of motion.\u00a0 Mainly this helps when you&#8217;re in a sparse area or if you mutated into a slower organism.<\/li>\n <li>Fixed the\u00a0mutation math so the player&#8217;s speed and turn_speed cannot be 0.<\/li>\n <\/ul>\n <h2>Enhancement 5:<\/h2>\n <ul>\n <li>Added visual effects to the player. \u00a0As you get closer to mutation, your appearance becomes more unstable.<\/li>\n <li>New enemy behavior is now modified when you mutate.<\/li>\n <li>Added a new food type, Ziggy.<\/li>\n <\/ul>\n <h2>Enhancement 6:<\/h2>\n <div>\n <ul>\n <li>Added visual effects to the enemies. \u00a0There are now lots of colorful particle effects when enemies spawn, or you eat them, and during mutation.<\/li>\n <li>Dashboard life and food numbers have been replaced with bars.<\/li>\n <\/ul>\n <h2>Enhancement 7:<\/h2>\n <div>\n <ul>\n <li>Changed up the visual effects for the player a bit, due to limitation of HTML5 being unable to handle Game Maker&#8217;s additive color blending.<\/li>\n <li>Dashboard life and food bars have been replaced by hearts and dots.<\/li>\n <li>Mutation math has been tweaked to be a little bit less wild.<\/li>\n <li>Added some controls to aid debugging:\n <ul>\n <li>Press &#8220;c&#8221; to toggle the dashboard&#8217;s display of the count of instances in the game.<\/li>\n <li>Press &#8220;d&#8221; to toggle the dashboard&#8217;s display of your closest enemy. \u00a0This also shows the target for the &#8220;Homey&#8221; enemies.<\/li>\n <li>Press &#8220;z&#8221; to self-destruct.<\/li>\n <li>Press &#8220;r&#8221; to restart the game (this has been present all along, not just when the game is over).<\/li>\n <\/ul>\n <\/li>\n <\/ul>\n <\/div>\n <div>\n <h2>Enhancement 8:<\/h2>\n <ul>\n <li>Added new food type, Whirly.<\/li>\n <li>Added level progression.<\/li>\n <li>Finally finally fixed the Homey chases the top left corner bug. \u00a0Turns out he would target the dashboard display, lol.<\/li>\n <\/ul>\n <h2>Enhancement 9:<\/h2>\n <div>\n <ul>\n <li>New soundtrack by Ian Faleer<\/li>\n <\/ul>\n <h2>Enhancement 10:<\/h2>\n <div>\n <ul>\n <li>Finally, the last feature for the game is complete! \u00a0Your sprite changes when you mutate. \u00a0New sprites are procedurally generated based on your new ability stats.<\/li>\n <li>When you mutate, your former forms become available to the game as enemy AI.<\/li>\n <li>HTML5 version has some problems with generating the procedurally generated sprites, resulting in oversized collision mask and unfair collisions, so play the Windows version to get the full experience.<\/li>\n <\/ul>\n <\/div>\n <\/div>\n <\/div>\n <\/div>\n <h2>Enhancement 11:<\/h2>\n <ol>\n <li>Player&#8217;s sprite mutation<\/li>\n <li>Old player forms return as new enemy types<\/li>\n <\/ol>\n <h2>Play it!<\/h2>\n <p>Give it a try now:<\/p>\n <h2><a title=\"Karyote by Chris Sanyk (enhanced)\" href=\"http:\/\/csanyk.com\/cs\/releases\/games\/LD48-24_Karyote\/enhanced\" target=\"_blank\">Karyote by Chris Sanyk (enhanced)<\/a>\u00a0(HTML5)<\/h2>\n <h2><a title=\"Karyote by Chris Sanyk (enhanced) for WIndows\" href=\"http:\/\/csanyk.com\/cs\/releases\/games\/LD48-24_Karyote\/Windows\/LD48-24_csanyk_Karyote_1.6.exe\"> Karyote by Chris Sanyk (enhanced)<\/a> (Windows)<\/h2>\n <p>The Windows build has nicer particle effects due to the way colors are rendered by the Game Maker runner in HTML5.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bugfix\/\" rel=\"tag\">bugfix<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/enhancement\/\" rel=\"tag\">enhancement<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/karyote\/\" rel=\"tag\">Karyote<\/a><\/p>","time":"August 27th, 2012 7:22 pm","title":"Enhancements"}