{"author_name":"tinyworlds","cat":"LD #24","comments":[],"epoch":1346094780,"likes":3,"metadata":{"p_key":"51832","p_author":"tinyworlds","p_authorkey":"504334","p_urlkey":"87530","p_title":"Living Tales \u2013 1.0","p_cat":"LD #24","p_event":"LD24","p_time":"1346094780","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"504334","us_name":"tinyworlds","us_username":"tinyworlds","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/LivingTalesSPLASH1.png\" alt=\"\" \/><\/p>\n <p>In &#8220;Living Tales&#8221; you write you own story, which turns to life.<br \/>\n You type in a word and if it is supported the equivalent object will appear at the left (e.g. a tree).<br \/>\n On the right will be simultaneous a story written (&#8220;A tree comes out of the ground.&#8221;). Spawned creatures will act without needing a command, they write the story, too.<\/p>\n <p>code: kddekadenz<br \/>\n art: madgnomegamer &amp; kddekadenz<br \/>\n sound: pdsounds.org, opengameart.org<\/p>\n <p>We had more time than usual, but that still wasn&#8217;t enough.<br \/>\n Expect a update on this after the compo has ended.<\/p>\n <p>&nbsp;<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=10000\"><img class=\"alignnone  wp-image-176530\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screen_21.png\" alt=\"\" width=\"346\" height=\"259\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screen_21-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screen_21-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screen_21.png 640w\" sizes=\"(max-width: 346px) 100vw, 346px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=10000\">click me to play<\/a><\/p>","time":"August 27th, 2012 2:13 pm","title":"Living Tales \u2013 1.0"}