{"author_name":"Dayko","cat":"LD #24","comments":[],"epoch":1346094060,"likes":3,"metadata":{"p_key":"51837","p_author":"Dayko","p_authorkey":"15661","p_urlkey":"87535","p_title":"3 Apples High \u2013 Postmortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346094060","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"15661","us_name":"Dayko","us_username":"dayko","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hi everyone !<\/p>\n <p>I&#8217;m really happy to ended up with my game &#8220;<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=15661\">3 Apples High<\/a>&#8221; . It was my first LD. In fact, I had never heard about Ludum Dare competition before last Thursday&#8230; yes, the day before it begins :).<\/p>\n <p>My main idea for the game came up in the first two hours of the contest : a 3D-roundish world with a paper\/carton look, and a character who can evolve in size and shape. I also wanted to have simple keyboard controls, no mouse.<br \/>\n These ideas gradually evolved during the week-end and, as many of us, I didn&#8217;t have enough time to implement a lot of them.<\/p>\n <p>I&#8217;m quite comfortable with Unity3D, no problem came from this side. So I mainly focused on the graphical feeling, both in space and GUI. I spend a long time for the textures and UI organization. I made some meshes in Blender, but it&#8217;s mostly primitives.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/27\/3-apples-high-postmortem\/screen01-36\/\" rel=\"attachment wp-att-176397\"><img class=\"alignnone size-medium wp-image-176397\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screen011-300x187.jpg\" alt=\"\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screen011-300x187.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screen011-550x343.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/screen011.jpg 960w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\n The critical feature was the landscape scrolling effect and took me some hours to look right. Nope, it&#8217;s not a shader !<\/p>\n <p>As said in my entry&#8217;s description, I lost my musics records during the final day, so the game does not contain any music.<br \/>\n It&#8217;s turned up into a good thing : they were not very good and otherwise I could not have enough time to finish many other aspects of the game. In the last hours, I quickly generated some sounds with SFXR to fill the blanks.<\/p>\n <p>My biggest disappointment is the level of difficulty, I waited too much to implement it. So the game is not hard to complete and finish suddenly around the level 10. It&#8217;s also became quickly boring. At least, you&#8217;ll have your delicious apples ;).<\/p>\n <p>Link to the entry :<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=15661\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=15661<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"August 27th, 2012 2:01 pm","title":"3 Apples High \u2013 Postmortem"}