{"author_name":"Ali Sajid Imami","cat":"LD #24","comments":[],"epoch":1346086560,"likes":1,"metadata":{"p_key":"51856","p_author":"Ali Sajid Imami","p_authorkey":"14177","p_urlkey":"87554","p_title":"Evolution: A Parallel Narrative (Post Mortem)","p_cat":"LD #24","p_event":"LD24","p_time":"1346086560","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14177","us_name":"Ali Sajid Imami","us_username":"banseljaj","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Hello, and welcome everyone to Ali Sajid Imami&#8217;s twisted mind.<\/p>\n <p>This ludum dare was my first one. And I can say that it was one of the times I had the most fun while coding.<\/p>\n <p>I had decided that I&#8217;d be making a text adventure beforehand for two reasons:<\/p>\n <ul>\n <li>My drawing sucks. and,<\/li>\n <li>My drawing\u00a0<em>REALLY<\/em> sucks.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>What I had as a result was this:<\/p>\n <div id=\"attachment_176259\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14177\"><img class=\"size-large wp-image-176259\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/6x1X3-550x278.jpg\" alt=\"Starting Screen for Evolution.\" width=\"550\" height=\"278\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/6x1X3-300x152.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/6x1X3-550x278.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/6x1X3.jpg 1346w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">The starting screen of the game<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>I decided on using <a href=\"http:\/\/undum.com\" target=\"_blank\">undum<\/a>\u00a0as the library to develop my game. Th reasons being:<\/p>\n <ul>\n <li>I had developed in it before.<\/li>\n <li>It is cross Platform, as it&#8217;s just HTML5\/JS<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>My over all experience was good. I spent a lot of time sleeping and planning. And In the last run, I spent 18 hours in front of the computer screen non-stop.<\/p>\n <p>My initial plan was to give the player ten worlds to explore, on his own, and in the order s\/he liked. After having trouble getting the loop of portal room working, I split the worlds into pairs, and gave the player a choice.<\/p>\n <p>I also decided to add a morality system at this point, so that the player gets a different ending.<\/p>\n <p>As far as the theme is concerned, evolution was not my favorite. Parallel Worlds, that lost by 3 votes however, was. So I kinda mixed them both into one game.<\/p>\n <p>While writing the actual content, I ran into the difficulty of not having enough time. Which was why I had to cut the descriptions and choices from 4 worlds. I am writing them now, and hopefully, In release 2.0, they will be available.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>That&#8217;s all folks.<\/p>\n <p>Play my game, and have fun.<\/p>\n <p>And to all the ludum darers, Good Luck!<\/p>","time":"August 27th, 2012 11:56 am","title":"Evolution: A Parallel Narrative (Post Mortem)"}