Sunday Wrap-up

On sunday we started working on our player character’s abilities.
On Sunday we started working on gameplay. Zenas worked on getting an abilities selection menu where the player can spend “evolution” points to gain a new ability. Christian was able to get a selection of six abilities implemented, though we still have to link the ability system linked up to the menu. Rob continued to experiment with a variety of models to include within the game world.
Comments
sofi11
27. Aug 2012 · 15:58 UTC
You can stand ontop of trees now o.o ? AWESUM !
27. Aug 2012 · 16:18 UTC
Yeah, they finally got a collider I’m guessing. lol I’ve been so focused on getting the menu system working just the way I want it that I’ve hardly had time to play around Christian or Rob’s work.