{"author_name":"iemfi","cat":"LD #24","comments":[],"epoch":1346081160,"likes":0,"metadata":{"p_key":"51874","p_author":"iemfi","p_authorkey":"16571","p_urlkey":"87572","p_title":"Post-Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346081160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16571","us_name":"iemfi","us_username":"iemfi","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>The bad:<\/p>\n <p>I think I used too much randomness, couldn&#8217;t quite get the gameplay right in the very limited time I had to test it.<\/p>\n <p>Had to ditch a lot of ideas due to lack of time.<\/p>\n <p>Probably should have ditched more and used the time for play testing and tweaking instead.<\/p>\n <p>Code turned out extremely ugly, best practices went out the window due to the time constraint. Starting to think LD may be a net negative for improving ones coding.<\/p>\n <p>The good:<\/p>\n <p>Only had a day to work on it but\u00a0I finished it on time!<\/p>\n <p>Spent 20 hours straight working, think that&#8217;s a new record for me.<\/p>\n <p>First LD, yay!<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 27th, 2012 10:26 am","title":"Post-Mortem"}