{"author_name":"savethejets1","cat":"LD #24","comments":[],"epoch":1346079780,"likes":0,"metadata":{"p_key":"51877","p_author":"savethejets1","p_authorkey":"15315","p_urlkey":"87575","p_title":"On the Origin of Block Post Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346079780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15315","us_name":"savethejets1","us_username":"savethejets1","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><strong>On The Origin Of Block.<\/strong><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=15315\">Play Me<\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/27\/on-the-origin-of-block-post-mortem\/capture-56\/\" rel=\"attachment wp-att-176001\"><img class=\"alignnone size-medium wp-image-176001\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Capture14-300x173.png\" alt=\"\" width=\"300\" height=\"173\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Capture14-300x173.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/08\/Capture14-550x318.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I took the name from one of Darwin&#8217;s essays on evolution. I really like the name which funny enough I didn&#8217;t have until 645 Sunday when I went to submit. Note: There was a minor panic about coming up with a name in 15 minutes while I was submitting.<\/p>\n <p>I&#8217;m glad I didn&#8217;t spend too much time initially coming up with a name, but in retrospect maybe I should have spent a few minutes on Saturday thinking of one \ud83d\ude00<\/p>\n <p>&gt;&gt; Tech<\/p>\n <p>I used Libgdx for the competition. I hadn&#8217;t ever used libgdx before and I have to say that is one really nice engine (api\/whatever you want to call it)<\/p>\n <p>I use java for my day job so that probably helped out a bit. I think the fact that you can write on the Desktop and use the Hot Spot compiler to reload your code is a HUGE reason I got this done.<\/p>\n <p>If you check out my <a href=\"https:\/\/github.com\/savethejets\/LudumDare24\">source<\/a>\u00a0I coded up my game level to reload when you press T or Y. This reloaded all the assets, including any that may have changed, which again was another HUGE time saver. It meant I could save a change in my TiledMap and then press T in the running debug process and immediately see the results; without having to stop the debug process and restart.<\/p>\n <p>This solidified a <a href=\"http:\/\/vimeo.com\/36579366\">talk<\/a> I watched recently on this matter<\/p>\n <p>Somebody also took that idea and did <a href=\"http:\/\/www.youtube.com\/watch?v=7XUWpze_A_s\">this<\/a>, which I think is pretty cool.<\/p>\n <p>&gt;&gt; Game Play<\/p>\n <p>One of my initial designs was to have the mouse create a box when you clicked and dragged, for mating the Mobi. (characters) However it wasn&#8217;t working at all, and for the life of me I couldn&#8217;t figure out why.<\/p>\n <p>So I probably spent more time than I should have on this, actually I wish I&#8217;d given up on the idea sooner because in the end I think I liked the hold a button and collide with a Mobi to mate idea better.<\/p>\n <p>&gt;&gt; Art<\/p>\n <p>I was searching the internet for ideas on an art style when I came across a shiloetted mario. I thought it was really sweet, and the fact that I didn&#8217;t have to create much art assets really saved a bunch of time. In the end I think it was one of the better decisions of the jam and I&#8217;m really happy with how it turned out.<\/p>\n <p>&gt;&gt; Warmup Game<\/p>\n <p>This is sooo important, if you didn&#8217;t do one and are wondering why you didn&#8217;t finish try one next time; It will help tons.<\/p>\n <p>&nbsp;<\/p>\n <p>&gt;&gt; Levels<\/p>\n <p>I really wish I had more time. I don&#8217;t think there are enough levels, and that will probably hurt the game&#8217;s rating.<\/p>\n <p>&nbsp;<\/p>\n <p>&gt;&gt; Conclusion<\/p>\n <p>I had fun and if it does well I would seriously consider fleshing out this game more and releasing it in some other medium. I think it&#8217;s a cool concept.<\/p>","time":"August 27th, 2012 10:03 am","title":"On the Origin of Block Post Mortem"}