{"author_name":"Balaam","cat":"LD #24","comments":[],"epoch":1346061000,"likes":0,"metadata":{"p_key":"51921","p_author":"Balaam","p_authorkey":"729","p_urlkey":"87619","p_title":"I\u2019m finishing, I need to watch Breaking Bad :)","p_cat":"LD #24","p_event":"LD24","p_time":"1346061000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"729","us_name":"Balaam","us_username":"balaam","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I could have easily finished the game yesterday (if I wasn&#8217;t so lazy :D), I just added enemy movement this morning and then some tidying up to get it\u00a0distributable. It&#8217;s here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=729\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=729<\/a><\/p>\n <p>This is my first Ludum Dare and first time making a distributable build from my engine &#8211; so I hope that works! (I&#8217;ve tested it on two machines). It was fun, I think it would be better to go to a meetup or something in the future. I created nearly everything on a laptop while watching TV.<\/p>\n <ul>\n <li>+Simple game that&#8217;s completable<\/li>\n <li>-Not very fun, or novel<\/li>\n <li>+First time doing a 2d level with a vector collision mesh<\/li>\n <li>-Probably spent too much time on the intro screen and not enough \u00a0time in the game<\/li>\n <li>+Intro screen looks very cool<\/li>\n <li>&#8211; Had to add little bits and pieces to my engine code<\/li>\n <li>+ Engine work flow is pretty good but still some\u00a0inefficiencies<\/li>\n <\/ul>\n <div>If there was more time, I&#8217;d like to add these features<\/div>\n <div>\n <ol>\n <li>Add an in-game starfield background with a bit of parallax and a nice shiny moon<\/li>\n <li>Reuse the lightning from the intro in the game<\/li>\n <li>Make the level more interesting<\/li>\n <li>Make the enemies animated (and windmill their arms)<\/li>\n <li>Use the art for darwins throwing arm, let the player aim and apply power to the throw<\/li>\n <li>Particle effect for end-gate, enemy destruction, Darwin taking damage<\/li>\n <li>Darwin in-game should burst from his grave at the start<\/li>\n <\/ol>\n <\/div>\n <p>I think anything more wouldn&#8217;t have been feasible in the time I had.<\/p>\n <p>There are no sounds, because I don&#8217;t have any sound playing code. I&#8217;ve started a rewrite of my engine and the competition has given some good insight into changes I might want to make! The current base code is here:\u00a0<a href=\"https:\/\/github.com\/balaam\">https:\/\/github.com\/balaam<\/a>\u00a0and I infrequently mention it on my site about <a title=\"Godpatterns Programming blog\" href=\"http:\/\/www.godpatterns.com\" target=\"_blank\">programming, rpgs, games and that sort of thing.<\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 27th, 2012 4:50 am","title":"I\u2019m finishing, I need to watch Breaking Bad :)"}