Screenshot Update: More sounds all around

Try out the latest dev build here.

I decided to concentrate on the sounds and music this time around. I’ve added a few new ones and tweaked the volumes and priorities of the others.

I had to stop adding too much sound effects as I did not want the player to be drowned by it. My rule of thumb was that to only add a sound effect only for feedback, when you want to let the player know that an event or something has occurred. With a fast-paced game like this, I doubt they’ll be able to notice ambient sounds if ever I add some.

Next, I’ll be working on polishing the visual aspect of the game. There are still some empty spots that can be made interesting.

Recently finished:

  • Dying event
  • Dying sfx
  • Menu sfx
  • Full restore sfx
  • Made the pickup collision box bigger

To do list:

  • Visual improvements
  • Virus version (the current difficulty level)
  • Compass (pointer to next repair node)