Screenshot Update: More sounds all around
Try out the latest dev build here.
I decided to concentrate on the sounds and music this time around. I’ve added a few new ones and tweaked the volumes and priorities of the others.
I had to stop adding too much sound effects as I did not want the player to be drowned by it. My rule of thumb was that to only add a sound effect only for feedback, when you want to let the player know that an event or something has occurred. With a fast-paced game like this, I doubt they’ll be able to notice ambient sounds if ever I add some.
Next, I’ll be working on polishing the visual aspect of the game. There are still some empty spots that can be made interesting.
Recently finished:
- Dying event
- Dying sfx
- Menu sfx
- Full restore sfx
- Made the pickup collision box bigger
To do list:
- Visual improvements
- Virus version (the current difficulty level)
- Compass (pointer to next repair node)
