Post Compo-Thoughts

Wow! That was an interesting 48 hours.  I had to change game ideas once, because my first one sucked… but the other was was good. And, I finished (just barely) in time! I’ve learned so much about games, mostly the Slick2D API.

Anyways, I felt I would share my thoughts on a few topics surrounding the Ludum Dare.

  • Editing your game after submitting is ok, as long as you don’t change the gameplay. I think that doing things that help play-ability is ok. Things like changing a few lines so your code works on someone else’s computer is fine by me, as long as it doesn’t change gameplay. Performance improvements aren’t as ok, but if your game is running at a low enough fps, that its noticeable, its fine also.
  • Evolution is a tricky theme. From what little I’ve seen, there aren’t that many original interpretations of the theme. If I see one, I’ll rate it 5 stars, otherwise, I’ll rate it based off of how important and evolution based gameplay mechanics are.
  • Most lines of code should be an official award.
  • Devs should test their browser-only games on all browsers.
  • I like getting comments, so I give them!

Please feel free to shear your thoughts on my ideas, or add your own.

[Mandatory game link]

Comments

sfernald
27. Aug 2012 · 07:10 UTC
I would say don’t edit your game unless there is an important bug fix that might hinder playing the game. I think this generally has been way we have handled it over the years. You can release new ports of you pr game whenever as well. Generally, people are rating the games now so everyone shouldn’t be updating their games all the time.
27. Aug 2012 · 07:10 UTC
How many LOC do you have? I’ve spewed out exactly 899 (incl. empty lines) during these 2 days.