Oh my oh my! Post Mortem
Hello Hoverbot!
Yah, says the robot, thanks for bringing me into being!
Noo, says the robot, why couldn’t you make me better!?
Aghhhghahaha! yells the robot!
Haha! Excuse me being a tad delirious, here is some meaty stuff:
Making games is fun!
Packaging games for others to play, trying to make a timelapse of collected photos, and feeling really tired are things that are not fun!
Anyways, I am so happy, as I just got those unfun things finished (minus timelapse, which just was not working, so I kind of…erm…gave up), and here are my thoughts:
Successes:
- Learned new tools quickly, and managed to make a complete game
- Made more complex graphics and collision than ever before (but they are still quite simple, don’t get too excited, folks!)
- Finished everything up despite the approaching deadline, go TEAM ROCKET….oh…I meant to say TIME MANAGEMENT!
- Already rated a game, gonna go rate some more!
- Did not get a truly playable prototype quick enough, I had something running, but it wasn’t really playable
- Graphics were cool and complex, but did not get to round out the entire package
- Music creation, which I love, was pushed till the end, and I made a psuedo-decent tune in a few minutes and then shipped the game off
- Lacked knowledge of tools/language I was using
- Thus overall, some more polish was needed, and I needed to be more focused and a tad quicker


