My second Ludum Dare Experience

Hi again ladies and gentlemen,

This was my second Ludum Dare Compo experience, the first one was really a F A I L in big and bold letters, because I made my first Ludum Dare without experience, and the result was an unfinished-plenty of buggs-game.

But this second time, I’ve get an infinite better experience, that was funny to develope a game in 48hours this time, was entertaining and really I feel satisfied by my game (Deal with It – is the game name).

It feels like “Oh my god! I finally finished a game in 48hours! I HAVE DONE IT!” and after that It feels like “There’s a lot of people that accomplished the same”. That is a great experience, the good community of Indie Game Developers of Ludum Dare has converted the stress and frustration of making a game in 48 hours totally in HAPPYNESS, this is fucking magic.. it’s the magic of Ludum Dare…

Before the Theme was announced, I was like “Oh my god PLEASE 1000 KITTENS GIMME THIS THEME” I had planned a survival game.. if the theme was 1000 kittens I’ve probably made a character that was a Rat, and the 1000 kittens want to eat him but you maybe will survive.. or anything like that.. But really the EVOLUTION theme breaked me. At least at the start, at the brainstorm because  I had ZERO IDEAS.

But after that I remind Spore, and I started the planning of an rpg cell wars. But after 5 minutes of planning I discovered that I probably can’t finish a game like that in 48hours.. so I started to make the impossible platformer, now known as “Deal with It” because really was a simple idea, but I think and hope that was a funny idea.. I put’d my humor style in it and I  feel really satisfied now…

Now I feel more satisfied, because I’m viewing all the people’s commentaries in my entry.. I’ve done a good work and probably a lot of people are enjoying a thing that I MADE. Fucking awesome AGAIN.

So I created this post only for share my magic experience.
Hope see you all soon, thanks for reading,
Midgard.