{"author_name":"Manuel Magalh\u00e3es","cat":"LD #24","comments":[],"epoch":1346026620,"likes":1,"metadata":{"p_key":"52022","p_author":"Manuel Magalh\u00e3es","p_authorkey":"2490","p_urlkey":"87720","p_title":"Arctic Upgrade is done.","p_cat":"LD #24","p_event":"LD24","p_time":"1346026620","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2490","us_name":"Manuel Magalh\u00e3es","us_username":"supermini_man","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p><img class=\"alignnone\" src=\"https:\/\/dl.dropbox.com\/u\/3268838\/ldgame3.gif\" alt=\"\" width=\"512\" height=\"448\" \/><\/p>\n <p>You can play it <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=2490\">here<\/a>.<\/p>\n <p>These two days were\u00a0tiring, but it was worth it. While I think that design-wise the game could have used further upgrade variations and while I think it&#8217;s too short it was nice to toy around with this type of mechanics. Picking up an one use upgrade and use it on demand lead me to make some interesting level design.<\/p>\n <p>Another thing I&#8217;ve enjoyed was spriting. I haven&#8217;t sprited for ages! But it was nice to do it again, specially with the NES palette. It&#8217;s far from great (specially the player&#8217;s animation *shrugs*), but it was fun.<\/p>\n <p>Something that I would have liked to do is music. But the time ran out, so I couldn&#8217;t do it unfortunately. I&#8217;m not good at doing chiptunes anyway. :p<\/p>\n <p>And that&#8217;s all. \u00a0So to sum up: There were some things I wished to have done better, but these things will have to go into an another game in the future. But it was still worth it. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>","time":"August 26th, 2012 7:17 pm","title":"Arctic Upgrade is done."}