Scope Creep… it’s what’s for dinner…
After ditching the first game of the beloved Docile Automated Robotic Worker Identification Number 2179’s (D.A.R.W.I.N 2179 for short) evolution of sentience and his struggle to come to grips with his own mundane life, at around 3:00am the first night, we decided to take a try at a SHMUP TETRIS Bejeweled mashup that turned into:
You had to absorb the tiles of the enemy ships to evolve and get stronger. You could also Match the same type of ship pieces and they would combine to stronger pieces, which, in turn would award you more evolution points if you ever absorbed it.
Unfortunately the grid based layout (along with some other designs) began to produce bugs that were taking far too long to deal with… especially when we still had the rest of the game to develop. So it was fun, but we ultimately called it quits (with 1 day left on the clock for the Jam) due to how much was left in front of us and the ever pressing homework that we were putting off.
Can’t wait to see what every one else came up with! And I am already getting excited for LD#25!
