{"author_name":"TheRealJefe","cat":"LD #24","comments":[],"epoch":1346026140,"likes":0,"metadata":{"p_key":"52031","p_author":"TheRealJefe","p_authorkey":"14423","p_urlkey":"87729","p_title":"Post-Mortem","p_cat":"LD #24","p_event":"LD24","p_time":"1346026140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14423","us_name":"TheRealJefe","us_username":"therealjefe","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>I had a class at <a href=\"http:\/\/uat.edu\">my college<\/a>\u00a0this past semester (new semester starts Tuesday after next) where, after every project we did, we&#8217;d present our game and be asked 3 simple question: What when right, what went wrong, and what did you learn? So I figure I&#8217;d put together a small post-mortem for <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=14423\">my entry<\/a>\u00a0in this manner.<\/p>\n <ul>\n <li><strong>What went right?\u00a0<\/strong>I chose my strong points, programming\/scripting and\u00a0emphasized\u00a0them by making the game fairly small. I kept it with the scope of what I was capable of doing in 48 hours. Given I&#8217;ve done only a few jam\/dare type contests I judged myself perfectly, getting my submission in with time to spare. There were a few moments where I wasn&#8217;t sure what the bug I was experiencing was but I managed to push past those tests with flying colors.<\/li>\n <li><strong>What went wrong?<\/strong> Coffee is not an acceptable\u00a0substitute\u00a0for either sleep or food. About the half way mark (6pm local time yesterday) I was of a hazy mind. I hadn&#8217;t really eaten anything yet that day, subsiting on the sugar I put in my coffee, of which I was on my 2nd pot of Decapitated (&#8220;Strong enough to take your head off&#8221;). Game-wise I was also flying blind: I had no design doc, or even design goal. I&#8217;d come up with the initial idea (which mutated by the end of day one) within the first few hours of the compo and theme announcement.<\/li>\n <li><strong>What did I learn?<\/strong> Many, many things. I&#8217;ve found out I can make a playable game in a 48 hour time span that isn&#8217;t (horribly) broken. I also figured out some of my weaknesses. I am not a 3D modeler, or artist for that matter. I can pull things together in Paint.net to texture but all in all my art assets are more of the &#8220;programmer art&#8221; type. I&#8217;m also not a composer or sound engineer, but Bfxr and iNudge allow me to skirt past that.<\/li>\n <li><strong>Bonus: How do you feel right now?<\/strong> Happy, relieved, accomplished. This is my first Dare and I think it went well. I amazed at how much I was able to do by myself for this competition.<\/li>\n <\/ul>","time":"August 26th, 2012 7:09 pm","title":"Post-Mortem"}