I guess I’ll call it a day…
Well, I didn’t get nearly as much done as I had hoped. I spent way too much time Saturday working on a tile based collision detection system, and in the end, it is still a bit glitchy. I was also a lot more distracted than I was last time… not sure why.
I am very happy with my object based collision system, though. It ended up being very easy to work with and very handy closer to the end.
I never managed to get around to the sound part. That’s always the first thing to cut for me, cause I’m not much of a musician anyway.
I slapped together what I had, threw out my testing level, created a tutorial level (the only level), and drew this gnarly title screen:
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Anyway, you can check out what I managed to get done here: Check it out . I’m a lot more proud of the code itself than the actual game, though. Also, Tiled is a wonderful tool. And Grafx2. And Lua and Love2D. And of course, VIM.